Guide to Realms
Normal Realms
Realms are accessed through the Teleportation Shrine in Siralim. Each realm also contains its own Teleportation Shrine, which allows you to either move on to the next realm level or to return to Siralim.
Although higher realm levels generally grant better rewards, you will not receive full rewards if one or more of your creatures greatly out-levels the creatures in a realm. In this case, the Teleportation Shrine will warn you ahead of time.
Unique Features of Each Realm
Arachnid Nest
Azure Dream
Energy Orb | Gives 300-400 energy to all rituals |
Mirror Ball | Fight a copy of your team. Rewards an Exalted Emblem upon victory |
Weapon Fragment | Collect all 5 fragments for a random weapon artifact |
Cutthroat Jungle
Eternity's End
Arcane Sphere | Gives 300-400 energy to all rituals |
Star Fragments | Gives power resource |
Faraway Enclave
Frostbite Caverns
Great Pandemonium
Kingdom of Heretics
Path of the Damned
Refuge of the Magi
Spell Gem Fragments | Collect all 5 for a random spell gem |
The Barrens
The Swamplands
Multicolor Mushrooms | Gives power resource |
Torture Chamber
Unsullied Meadows
Pile of Gems | Chance for a random spell gem |
Where the Dead Ships Dwell
Golden Chest | Must be unlocked with a key found on that level |
Nether Realms
Nether realms are unlocked later on and contain much more powerful foes than are found in normal realms. Enemies found in Nether Realms have extremely high stats, as well as access to new traits.
Nether Realms are both unpredictable and dangerous, but they also grant much better rewards than normal realms.
Artifact Realms
Artifact Realms are unlocked later on and typically contain very weak enemies. They are also much smaller than normal realms.
Artifact Realms take place inside an artifact. Each time you clear a realm level, the artifact will gain 5% Quality, up to a maximum of 100% Quality (20 realms for 100%).
To access an Artifact Realm, you need to unlock the Channeler and bring him a Portal Key.