Materials
Materials are used to enchant artifacts with new bonuses. Materials fall into multiple categories depending on what kind of bonus they add to the artifact.
Common Materials
Common materials add base stats to an item, such as Maximum Health or Defense. In the Materials menu, common materials have a brown icon. You need 5 of a common material to add it to an artifact.
Material | Stat |
---|---|
Blue Amber | Defense |
Green Amber | Intelligence |
Prismatic Amber | Maximum Mana |
Red Amber | Attack |
White Amber | Maximum Health |
Yellow Amber | Speed |
Uncommon Materials
Uncommon materials add non-stat bonuses to an Artifact, such as inflicting a debuff on hit or increasing your damage to a class of monster. In the Materials menu, uncommon materials have a blue icon. You need 3 of an uncommon material to add it to an Artifact.
Absorbers
Absorbers causes a creature to be immune to specific debuffs.
Material | Attribute |
---|---|
Absorber of Bleeding | Immune to Bleed |
Absorber of Blighting | Immune to Blight |
Absorber of Blinding | Immune to Blind |
Absorber of Burning | Immune to Burn |
Absorber of Confusing | Immune to Confused |
Absorber of Cursing | Immune to Curse |
Absorber of Freezing | Immune to Frozen |
Absorber of Poisoning | Immune to Poison |
Absorber of Scorning | Immune to Scorn |
Absorber of Silencing | Immune to Silence |
Absorber of Sleeping | Immune to Sleep |
Absorber of Snaring | Immune to Snare |
Absorber of Stunning | Immune to Stun |
Absorber of Vulnerability | Immune to Vulnerable |
Absorber of Weakness | Immune to Weak |
Heirlooms
Heirlooms causes a creature to start battles with a specific Buff.
Material | Attribute |
---|---|
Heirloom of Arcana | Start Battle With Arcane |
Heirloom of Barriers | Start Battle With Arcane |
Heirloom of Berserking | Start Battle With Berserk |
Heirloom of Criticality | Start Battle With Critical |
Heirloom of Grace | Start Battle With Grace |
Heirloom of Invisibility | Start Battle With Invisible |
Heirloom of Leeching | Start Battle With Leech |
Heirloom of Mending | Start Battle With Mend |
Heirloom of Protection | Start Battle With Protect |
Heirloom of Sheltering | Start Battle With Shell |
Heirloom of Splashing | Start Battle With Splash |
Heirloom of Taunting | Start Battle With Taunt |
Heirloom of Warding | Start Battle With Ward |
Tablets
Tablets grants a creature a chance to gain a specific buff when hitting another creature.
Material | Attribute |
---|---|
Tablet of Arcana | Gain Arcane On Hit |
Tablet of Barriers | Gain Barriers On Hit |
Tablet of Berserking | Gain Berserk On Hit |
Tablet of Criticality | Gain Critical On Hit |
Tablet of Grace | Gain Grace On Hit |
Tablet of Invisibility | Gain Invisible On Hit |
Tablet of Leeching | Gain Leech On Hit |
Tablet of Mending | Gain Mend On Hit |
Tablet of Protection | Gain Protect On Hit |
Tablet of Sheltering | Gain Shell On Hit |
Tablet of Splashing | Gain Splash On Hit |
Tablet of Taunting | Gain Taunt On Hit |
Tablet of Warding | Gain Ward On Hit |
Inscriptions
Inscriptions grants a creature a chance to gain specific buffs when hit by another creature.
Material | Attribute |
---|---|
Inscription of Arcana | Gain Arcane When Hit |
Inscription of Barriers | Gain Barriers When Hit |
Inscription of Berserking | Gain Berserk When Hit |
Inscription of Criticality | Gain Critical When Hit |
Inscription of Grace | Gain Grace When Hit |
Inscription of Invisibility | Gain Invisible When Hit |
Inscription of Leeching | Gain Leech When Hit |
Inscription of Mending | Gain Mend When Hit |
Inscription of Protection | Gain Protect When Hit |
Inscription of Sheltering | Gain Shell When Hit |
Inscription of Splashing | Gain Splash When Hit |
Inscription of Taunting | Gain Taunt When Hit |
Inscription of Warding | Gain Ward When Hit |
Curios
Curios grants a creature a chance to afflict a specific debuff upon a creature that they have hit.
Material | Attribute |
---|---|
Curio of Bleeding | Afflict Bleed On Hit |
Curio of Blighting | Afflict Blight On Hit |
Curio of Blinding | Afflict Blind On Hit |
Curio of Burning | Afflict Burning On Hit |
Curio of Confusion | Afflict Confused On Hit |
Curio of Cursing | Afflict Curse On Hit |
Curio of Ensnaring | Afflict Snare On Hit |
Curio of Freezing | Afflict Frozen On Hit |
Curio of Poisoning | Afflict Poison On Hit |
Curio of Scorning | Afflict Scorn On Hit |
Curio of Silencing | Afflict Silence On Hit |
Curio of Slumbering | Afflict Sleep On Hit |
Curio of Vulnerability | Afflict Vulnerable On Hit |
Curio of Weakness | Afflict Weak On Hit |
Relic
Relics grants a creature a chance to afflict a specific debuff upon a creature that they have been hit by.
Material | Attribute |
---|---|
Relic of Bleeding | Afflict Bleed When Hit |
Relic of Blighting | Afflict Blight When Hit |
Relic of Blindness | Afflict Blind When Hit |
Relic of Burning | Afflict Burning When Hit |
Relic of Confusion | Afflict Confused When Hit |
Relic of Cursing | Afflict Curse When Hit |
Relic of Ensnaring | Afflict Snare When Hit |
Relic of Freezing | Afflict Freeze When Hit |
Relic of Poisoning | Afflict Poison When Hit |
Relic of Scorning | Afflict Scorn When Hit |
Relic of Silencing | Afflict Silence When Hit |
Relic of Slumbering | Afflict Sleep When Hit |
Relic of Vulnerability | Afflict Vulnerable When Hit |
Relic of Weakness | Afflict Weak When Hit |
Cripplers
Cripplers increase the damage dealt to a specific class, while
Material | Attribute |
---|---|
Chaos Crippler | More Damage Dealt To Chaos |
Death Crippler | More Damage Dealt To Death |
Life Crippler | More Damage Dealt To Life |
Nature Crippler | More Damage Dealt To Nature |
Sorcery Crippler | More Damage Dealt To Sorcery |
Repellants
Repellants decrease the damage taken from a specific class.
Material | Attribute |
---|---|
Chaos Repellant | Less Damage Taken From Chaos |
Death Repellant | Less Damage Taken From Death |
Life Repellant | Less Damage Taken From Life |
Nature Repellant | Less Damage Taken From Nature |
Sorcery Repellant | Less Damage Taken From Sorcery |
Resources
Increases specific resources gained from a battle.
Material | Attribute |
---|---|
Catalyst of Power | Power Gained in Battle |
Chunk of Granite | Granite Gained in Battle |
Cluster of Essence | Essence Gained in Battle |
Pile of Brimstone | Brimstone Gained in Battle |
Shards of Crystal | Crystal Gained in Battle |
Source of Energy | Energy Gained in Battle |
Miscellaneous
Materials not part of any group.
Material | Attribute |
---|---|
Pump Drill | Additional Spell Gem Slots |
Jagged Rock | Increased Critical Chance |
Slippery Stone | Increased Dodge Chance |
Legendary Materials
Legendary materials add a trait from a monster to the artifact, which grants that trait to the wielding monster. In this way, monsters can have 2 active traits: The trait they have based on their monster type a trait from their artifact. In the Materials menu, legendary materials have a yellow icon. Artifacts may not have more than one creature trait added to them.
Material Name | Trait Description | Trait Name | Creature Name |
---|---|---|---|
Abaddon Flame | This creature can't cast spells directly. After this creature defends, it casts one of its spells that can target all your creatures. This spell costs 0 Mana. | Abaddon's Boon | Cerberus Gatewatcher |
Abbadon Plate | Your creatures take 1% less damage for every 1% of Health they're missing. This trait does not stack. | Hell's Protection | Abaddon Guard |
Acolyte Feather | Your creatures have 25% more Intelligence. | Evocation | Raven Acolyte |
Ale-infused Sweat | When this creature provokes, a drunken brawl ensues. | Mystery Brew | Troll Alemaster |
Ancestral Plume | When this creature kills an ally, your creatures are resurrected and recover 50% Health. | Lifebinder | Ancestral Phoenix |
Ancient Branch | After this creature defends or provokes, it casts Wrath of Nature for 0 Mana. | Stampede | Ancient Ent |
Ancient Lamp | Your creatures can cast spells at no Mana cost if they have 0 Mana. | Ascendancy | Djinn Arcanomancer |
Ancient Phylactery | Your creatures take 15% less damage for each debuff they have. This trait does not stack. | Insipid | Plague Scholar |
Angel Breaker | This creature deals 150% more damage to Life creatures and takes 50% less damage from them. | Angel's Horror | Stone Devil |
Angry Carrot | After this creature attacks or is attacked, it casts a random Sorcery spell. | Sorcery Surge | Vicious Wolpertinger |
Angry Snake | Enemy creatures take 100% more damage while they're afflicted with Stun. This trait does not stack. | Pulverizing Stare | Unhinged Gorgon |
Annihilator Infusion | After your creatures with Berserk attack, they have a 30% chance to attack again. This trait does not stack. | Uncontrollable Anger | Annihilator Fiend |
Antagonizer Hook | After this creature kills a creature, it reduces all enemies' Defense by 50%. | Demoralize | Carnage Antagonizer |
Antiquated Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 25% of the attack's damage and has a 30% chance to cast Holy Smite. This effect repeats once for each Hunter fighting on your side. | Glaive of Justice | Heretic Hunter |
Antiquated Mask | This creature's healing Spell Gems with the Cast On Hit property have a +35% chance to activate. | Break Down And Cry | Nix Creeper |
Antique Bell | After an enemy attacks, afflict it with Scorn for 2 turns. After an enemy casts a spell, afflict it with Silence for 2 turns. | Coerced Coexistence | Siren Ascendant |
Aqua Bottled Smoke | Your creatures take 90% less damage while they are Invisible. This trait does not stack. | Shadow Aegis | Drifting Shade |
Arcane Pinion | Your creatures' spells have a 15% chance to be cast twice for each Familiar fighting on your side. | All for One | Arcane Familiar |
Arcane Scythe | After an enemy takes damage from Bleed, they lose 10 Mana and your creatures regenerate 5 Mana. | Brain Drain | Arcane Pilwiz |
Armored Horn | While this creature is below 30% Health, it is immune to all debuffs and takes 50% less damage. | Resolve | Minotaur Battlemaster |
Ashwood Branch | When this creature is attacked, it has a 30% chance to be healed instead of damaged. | Optimism | Ashwood Ent |
Avian Figment | After this creature dodges an attack, it recovers 50% of its missing Health. In addition, this creature has an independent 30% chance to dodge attacks. | Call of the Bloom | Springtime Aspect |
Azure Crest | This creature's attack deals 1 damage and set the target's health to 50%. | Equilibrium | Timeless Master |
Baby Doll | This creature takes 70% less damage while it is at 100% Mana. | Mana Shield | Valentine Banshee |
Battered Horn | When this creature takes damage while below 35% Health, it gains a Barrier that absorbs damage equal to 100% of its Maximum Health. This trait does not activate if the creature already has Barrier. | Flesh Wound | Minotaur Juggernaut |
Battle-worn Beak | After one of your Griffons attacks, this creature attacks a random enemy. This trait does not activate if the attacking Griffon also has this trait. | Impending Victory | Griffon Divebomber |
Battleworn Headdress | At the start of battle, 100% of this creature's Attack is converted into Health and Defense. | Grit | Apis Guardian |
Berserker Infusion | This creature is always Berserk. | Outrage | Berserker Fiend |
Big Toe | When your creatures are resurrected, they cast one of their spells at random. This trait does not stack. | Memorial | Earth Salamander |
Big Tuft | When this creature attacks, it has a 25% chance to continue attacking the target for each debuff it has. | Infinite Struggle | Centaur Runner |
Black Claymore Blade | This creature's attacks have a 30% chance to afflict the target and adjacent enemies with Stun for 1 turn. | Black Hole Halo | Imperial Angel |
Black Crystal Axe Head | Your creatures' class-specific Shield artifacts prevent 100% of that class' base damage and heal them for 30% Health. | Unbreakable | Black Crystal Smith |
Blade Silk | All effects that activate when a creature deals critical damage will activate twice. | Sword Dance | Ramun Rift Dancer |
Bladed Stinger | When your Waspids attack, they afflict the target with Poison and Bleed for 3 turns. | Gore | Waspid Slicer |
Blonde Harp String | At the start of battle, 40% of your creatures' Speed is converted to Defense. | Hymn of Strength | Bard Versifier |
Blood and Sweat | After an ally attacks, this creature deals damage to the target equal to 20% of its Speed. | Fan of Knives | Troll Knife Juggler |
Blood Cowl | After attacking a creature with less than 25% Health, kill it, then heal your creatures for 100% Health. | Decapitation | Blood Reaper |
Blood Hammer Head | This creature always has Mend and Leech. | Blood Weapon | Blood Crusader |
Blood Knife Blade | Your creatures' Death spells now cost 20% Health and 0 Mana. | Heretic Blood | Lich Bloodletter |
Blood Tattoo | When your creatures deal critical damage, they recover Health equal to 50% of the damage dealt. | Thirst For Blood | Asura Blooddrinker |
Blood-gorged Bat Wings | After an ally attacks, this creature recovers Health equal to 100% of the damage dealt. | Blood Sucker | Vampire Bat |
Blood-gorged Pimple | At the start of battle, afflict each enemy with 2 random debuffs. | Pus and Pox | Leper Blightbringer |
Blood-soaked Snowball | After this creature dodges an attack, it has a 50% chance to afflict each enemy with Frozen. | Frost Breath | Rimefist Yeti |
Blood-soaked Tuft | When an enemy casts a spell, this creature attacks it for 100% normal damage. | Sunny Disposition | Centaur Wrangler |
Blood-stained Mane | Enemies have 5% less Attack, Intelligence, Defense, and Speed for each creature of this creature's own class fighting on your side. This trait does not stack. | Pharaoh's Mane | Sphinx Zealot |
Bloodfang Teeth | After your creatures cast a Chaos spell, they gain 35% Attack. This trait does not stack. | War Magic | Bloodfang Gargoyle |
Bloodied Headdress | This creature's attacks afflict the target with Stun for 1 turn, but it takes damage equal to 50% of the damage dealt. | Threshold | Apis Charger |
Bloody Collar | After one of your Hounds attack, all of your Hounds recover Health equal to 5% of the damage dealt for each Hound fighting on your side. This trait does not stack. | Blood Thirst | Blood Hound |
Bloody Feather | At the start of this creature's turn, it converts 20% of its Maximum Health into Intelligence. | Blood Magic | Raven Bloodmage |
Bloody Stitches | Your temporary summoned creatures have additional Attack and Intelligence equal to 50% of this creature's respective stats. | Commandeer | Abomination Volatile |
Blue Fin | When this creature cast a spell, it sacrifices 25% Current Health, adds this amount of health to its damage, and casts the spell 1 additional time. | Flesh Offering | Revenant Sealord |
Blue Ooze | After this creature is attacked, it heals your other creatures for 25% of the damage taken. | Diffusion | Mercurial Slime |
Bone Cowl | After attacking an ally with less than 25% Health, kill it, then grant 50% of its Attack, Intelligence, and Defense to all your creatures. | Bonecraft | Bone Reaper |
Bone Tattoo | Your creatures always have Critical. | Ferocity | Asura Bonebreaker |
Boneash Soil | When an enemy defends or provokes, this creature has a 50% chance to afflict it with Stun for 2 turns. This trait does not stack. | Rattle | Quarnok Tremor |
Book of Charity | After this creature is healed, heal your other creatures for the same amount. This trait does not heal creatures that also have this trait. | Charity | Caritas Sanctus |
Book of Chastity | When this creature is at 100% Health, it has a 90% chance to avoid damage from attacks and spells. | Chastity | Castitas Sanctus |
Book of Diligence | Your creatures are immune to Stun, Sleep, Frozen, and Snare. | Diligence | Industrias Sanctus |
Book of Envy | At the start of battle, set this creature's Attack, Intelligence, Defense, Speed, Health, and Mana to the highest of your other creatures' respective stats. | Envy | Invidia Sin |
Book of Gluttony | At the start of battle, 50% of this creature's Attack, Intelligence, and Speed are converted into Health. | Gluttony | Gula Sin |
Book of Greed | At the start of battle, this creature steals 15% of your other creatures' Attack, Intelligence, Defense, and Speed. | Greed | Avaritia Sin |
Book of Humility | After this creature is attacked, reduce the enemy's Attack by 50%. | Humility | Humilitas Sanctus |
Book of Kindness | Your creatures have additional Attack, Intelligence, Defense, and Speed equal to 15% of this creature's respective stats. | Kindness | Humanitas Sanctus |
Book of Lust | This creature has access to all the enemies' temporary Spell Gems. This trait does not grant access to Spell Gems owned by other creatures with the Lust Trait. | Lust | Luxuria Sin |
Book of Patience | Your creatures deal 25% more damage with attacks and spells for each turn they've fought in the current battle. This trait does not stack. | Patience | Patientias Sanctus |
Book of Pride | This creature always has Multicast. | Pride | Superbia Sin |
Book of Sloth | At the start of battle, reduce the enemies' Attack and Intelligence by 30%, and Mana by 50%. This trait does not stack. | Sloth | Acedia Sin |
Book of Temperance | At the start of battle, set your creatures' stats equal to the average of all their stats, excluding Health. | Temperance | Temperantias Sanctus |
Book of the Arsonist | This creature has exclusive access to the Fire Storm, Inferno, and Raze spells. | Book of the Arsonist | Pyro Grimoire |
Book of the Dead | This creature has exclusive access to the Animate Dead, Death Siphon, and Unholy Augmentation spells. | Book of the Dead | Necro Grimoire |
Book of the Elder | Your Grimoire creatures share the spells granted by their innate traits with all your other creatures. | Book of the Elder | Ancient Grimoire |
Book of the Heretic | This creature has exclusive access to the Jinx, Savage Roar, and Spell Lock spells. | Book of the Heretic | Forbidden Grimoire |
Book of the Lost | This creature has exclusive access to the Determination, Rapture, and Soul Sacrifice spells. | Book of the Lost | Faded Grimoire |
Book of the Warlock | This creature has exclusive access to the Defile, Ghoul's Grip, and Annihilate spells. | Book of the Warlock | Runic Grimoire |
Book of Wrath | This creature always has Multistrike. | Wrath | Ira Sin |
Boulder Jewel | After this creature dies, it grants 30% of its Attack, Intelligence, Defense, Speed, and its base trait to your Imlings. | Next Generation | Boulder Imler |
Branded Maul Head | After this creature attacks, it decreases the Defense of the target and enemies adjacent to the target by 30%. | Wallop | Brownie Captain |
Brim Axe Head | After your creatures attack, they deal additional damage equal to 30% of the Attack on this creature's artifact. | Dissection | Brim Smith |
Broken Foot | Your creatures share 5% of their Speed with each other. This effect is not applied to creatures that also have this trait. This trait does not stack. | Horde | Frenzy Ghoul |
Bruised Toe | When your creatures cast a spell due to a Salamander trait, they cast another one of their spells at random. This trait does not stack. | Simulation | Wind Salamander |
Bubbling Pit Acid | At the start of each ally's turn, this creature deals damage to a random enemy equal to 10% of the ally's Intelligence. | Haunted Carapace | Accursed Pit Worm |
Burned Bandages | After an enemy casts a spell, afflict it with Curse for 7 turns. | Curse of the Outspoken | Scourge Mummy |
Burned Finger | After an enemy dodges an attack, this creature afflicts it with Burn for 5 turns. | Vehemence | Flamegrip Clutcher |
Cana Ear | This creature's non-temporary, damaging Spell Gems each have a 40% chance to be cast automatically at the start of battle. | Cana | Skyward Vulpes |
Canine Figment | Your creatures always have Grace. In addition, this creature has an independent 30% chance to dodge attack. || | Call of the Harvest | Autumn Aspect |
Cannibalistic Foot | This creature's attacks steal 40% of the target's Speed. | Foot Eater | Delirious Ghoul |
Carefully-folded Bandages | After this creature attacks, the target is forced to attack this creature 3 times. These attacks deal 40% normal damage. | Pharaoh's Beckoning | Mummy Lord |
Carved Husk | If this creature does not take damage from attacks or spells between each of its turns, it casts up to 3 of its Spell Gems at random. | Sluice | Ethereal Basilisk |
Caustic Flame | This creature can't cast spells directly. Your creatures have 5% more Attack, Intelligence, Defense, Speed, or Health for each non-temporary Chaos, Sorcery, Nature, Death, or Life Spell Gem this creature has equipped. | Channeling | Caustic Cerberus |
Chaos Plate | Your creatures take 25% less damage. This trait does not stack. | Vigor | Chaos Guard |
Charged Flame | This creature can't cast spells directly. After this creature attacks, each of its non-temporary Spell Gems that can have the Cast On Hit or Cast When Hit properties have a 20% chance to be cast. These spells cost 0 Mana. | Burst of Power | Lightning Cerberus |
Chipped Antler | This creature's healing Spell Gems with the Cast When Hit property have a +50% chance to activate. | Moon Prayer | Stag Guardian |
Chipped Cog | This creature attacks and casts spells 1 additional time. | Double Take | War Golem |
Christmas Breaker | Enemies take 50% more damage for each other creature of the target's same class fighting on its side. This trait does not stack. | You Ruined Christmas | Krampus |
Clacking Insect Legs | After this creature is attacked, enemies are afflicted with Poison for 3 turns. | Spit Poison | Spitting Arachnalisk |
Clean Knife Blade | Your creatures can cast Murder of Crows and it costs 0 mana. | Unholy Prayer | Lich Priest |
Coarse Antler | At the start of your creatures' turns, their Barrier buffs gain 50% more strength. This trait does not stack. | Endlessly | Stag Royal |
Coast Oculus | This creature deals extra damage equal to the amount of Intelligence it has greater than its target. | Baffle | Coast Watcher |
Cold Embryo | After this creature attacks, it sets the target's Attack, Intelligence, Defense and Speed to its lowest stat. | Cold Touch | Abyssal Spectre |
Compact Snowball | Enemies take 100% more damage while they're Frozen. | Thermal Void | Chillbreeze Yeti |
Consuming Wind | When an enemy casts a spell, this creature has a 20% chance to negate the spell. When this happens, this creature can use that Spell Gem for the rest of the battle. | Simulacrum | Consuming Vortex |
Cool Wind | When your creatures would take damage from spells, they have 30% chance to ignore that damage. | Mindbender | Psychic Vortex |
Corrupted Plume | When an enemy is resurrected, it has a 75% chance to die again. | Final Breath | Corrupted Phoenix |
Corsac Ear | This creature's non-temporary, healing Spell Gems each have a 75% chance to be cast automatically at the start of battle. | Corsac | Decaying Vulpes |
Coveted Phylactery | Your creatures start battle with Bleed for 5 turns. Your creatures are immune to damage from Bleed and gain Intelligence equal to the amount of damage this debuff would have dealt. | Drained | Plague Alchemist |
Cracked Horn | After this creature is attacked, it has a 50% chance to deal 75% of the damage taken to all enemies. | Fracture | Minotaur Earthshaker |
Cracked Marble | Your creatures deal 20% more damage. | Might Aura | Phase Executioner |
Cracked Marble | Your creatures take 95% less damage from all sources other than attacks and spells. This trait does not stack. | Endurance Aura | Phase Knight |
Crimson Scorpion | Enemies attack as if they have 30% less Attack. | The Crimson | Crimson Manticore |
Crossed Toe | When your creatures cast a spell, they have a 50% chance to cast the same spell an additional time. This trait does not stack. | Limitless | Thunder Salamander |
Crumbling Rock | At the start of this creature's turn, it recovers 50% of its missing Health. | Rapid Regeneration | Sand Giant |
Crumpled Harp String | At the start of battle, 40% of your creatures' Attack is converted to Intelligence. | Hymn of Guile | Bard Poet |
Crusty Stitches | Your temporary summoned creatures have access to this creature's artifact's trait. | Undivided | Abomination Brute |
Crystal Axe Head | Your creatures have additional Defense equal to 50% of Defense on this creature's artifact. | Fool's Axiom | Crystal Smith |
Cursed Bandages | Your creatures have 15% more Attack and Intelligence for each enemy that is afflicted with Curse. This trait does not stack. | Exploitation | Doom Mummy |
Cursed Bell | AFter this creature is attacked, each enemy has a 50% chance to be afflicted with Sleep. | Forbidden Lullaby | Siren Coercer |
Cursed Collar | At the start of battle, your Hounds merge into a Thylacine that wields this creature's artifact. The Thylacine has all the base traits from the merged Hounds, 35% of each of their stats, access to all their Spell Gems, and is immune to debuffs that prevent it from acting. | Eye of the Thylacine | Terror Hound |
Cursed Cowl | After attacking a creature with less than 25% Health, kill it, then afflict enemies with a random debuff for each buff the target had before it died. | Soul Corruption | Cursed Reaper |
Damp Fluff | While this creature is above 90% Health, it deals 200% more damage. | Powershift | Hurricane |
Dark Brim Axe Head | When your creatures gain buffs from their artifacts, they last until the end of battle. | Battle Born | Dark Brim Smith |
Dark Cog | At the start of battle, each enemy has a 75% chance to be afflicted with Sleep. | Bad Dreams | Nightmare Golem |
Dark Mask | When at least one of this creature's damaging Spell Gems activate from their Cast On Hit property, all its other non-temporary Spell Gems with the Cast On Hit property have a 25% chance to be cast as well. | Heartseeker | Nix Guardian |
Dark Scythe | Your Creatures deal 10% more damage, and enemies deal 10% less damage, for each enemy that is afflicted with Bleed. This trait does not stack. | Shadow Hook | Darkscythe Pilwiz |
Dark Silk | All effects that activate when a creature dies will activate twice. | Dark Dance | Nadin Rift Dancer |
Darkeye Teeth | After this creature casts a spell, it casts an additional random Chaos spell. | The Wicked End | Darkeye Gargoyle |
Dawn Hammer Head | This creature always has Protect and Ward, and defends at the end of its turn. | Royal Authority | Dawn Crusader |
Deadly Pit Acid | At the end of each ally's turn, this creature attacks a random enemy for 20% normal damage. | Death's Bite | Vicious Pit Worm |
Death Axe Head | Your creatures share 15% of their artifacts' bonuses from Attack, Intelligence, Defense, and Speed with each other. This trait does not stack. | Honed Blades | Death Crafter |
Death Plate | Your creatures can no longer take critical damage. | Awareness | Death Guard |
Decaying Finger | After an enemy dodges an attack, this creature afflicts it with Poison for 5 turns. | Contagion | Venomous Clutcher |
Decorated Horseshoe | This creature's attacks heal allies for 50% of the damage dealt. | Circle of Life | Unicorn Consecrator |
Decorated Mask | This creature's damaging Spell Gems with the Cast On Hit property have a +20% chance to activate. | Pacing Death's Trail | Nix Shadowjumper |
Defiler Feather | Enemy creatures start battles with 80% Health. | Everything's Gone | Raven Defiler |
Deformed Antler | Your creatures ignore the effects of the enemies' Shell and Barrier buffs. | Like Sand | Stag Spirit |
Deformed Bat Wings | After an ally attacks, this creature deals damage to enemies equal to 5% of its Speed. | Screeching Barrage | Mutated Pulse Bat |
Deformed Embryo | After this creature casts a damaging spell on an enemy, the target loses Intelligence equal to 50% of the damage dealt. | Cripple | Entropic Spectre |
Deformed Finger | After an enemy dodges an attack, this creature casts a random Death or Chaos spell. | Pain Flurry | Doom Clutcher |
Deformed Pincer | This creature starts battles with 5 random buffs, but when they wear off, they become random debuffs. | Transmogrification | Forsaken Seacrawler |
Deformed Toe | When your creatures take damage that exceeds 25% of their Maximum Health, they cast one of their spells at random. This trait does not stack. | Naivety | Ice Salamander |
Delusion Orb | Your creatures are immune to Silence and Scorn. | Strength of the Mind | Delusion Occultist |
Demented Shiv | When this creature attacks, it has a 50% chance to deal no damage and heal all your creatures for the amount of damage it would have dealt. | Roulette | Demented Carver |
Demonic Embryo | When this creature gains stats, enemies lose 50% of that amount of the same stat. This trait does not stack. | Blessing From Below | Doomsday Spectre |
Depravity Axe Head | Your creatures' class-specific Lance artifacts cause them to deal 100% more damage to that class. | Braze | Depravity Smith |
Destroyer Infusion | After this creature provokes, your creatures become Berserk for 3 turns. | Bloodfury | Destroyer Fiend |
Destructor Hook | After this creature attacks and kills an enemy, it attacks the creatures adjacent to it for 50% more damage. | Rend and Tear | Carnage Destructor |
Devil Breaker | This creature deals 150% more damage to Chaos creatures and takes 50% less damage from them. | Devil's Deceit | Doom Devil |
Diabolic Banner | Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. This trait does not stack. | Diabolic Fortitude | Diabolic Commander |
Diabolic Banner | Your Diabolic Horde take 5% less damage for each diabolic horde fighting on your side. This trait does not stack. | Diabolic Protection | Diabolic Observer |
Diabolic Constitution | Your Diabolic Horde have 10% more Intelligence for each Diabolic Horde fighting on your side. This trait does not stack. | Diabolic Power | Diabolic Intruder |
Diabolic Emblem | Your Diabolic Horde have 10% more speed for each Diabolic Horde fighting on your side. This trait does not stack. | Diabolic Onslaught | Diabolic Henchman |
Diabolic Ensign | Your Diabolic Horde share their base Maximum Health with each other, and deal 40% less damage. | Diabolic Link | Diabolic Nemesis |
Diabolic Flag | Your Diabolic Horde have 10% more Attack for each Diabolic Horde fighting on your side. This trait does not stack. | Diabolic Might | Diabolic Watchman |
Diabolic Insignia | Your creatures' Diabolic traits act as if your party contains 3 more Diabolic Horde. This trait does not stack. | Diabolic Revolution | Diabolic Rebel |
Diabolic Pennant | Your Diabolic Horde have 10% more Defense for each Diabolic Horde fighting your side. This trait does not stack. | Diabolic Resilience | Diabolic Spectator |
Diabolic Standard | Your Diabolic Horde have 5 more Mana for each Diabolic Horde fighting on your side. This trait does not stack. | Diabolic Brilliance | Diabolic Menace |
Diabolic Streamer | When your Diabolic Horde receive a buff, they share a copy of that buff with all the Diabolic Horde fighting on your side for 1 turn. | Diabolic Heritage | Diabolic Insurgent |
Diamond Effigy | At the start of battle, your Imlers and Imlings share copies of their Spell Gems with each other. The Spell Gems have randomized properties. | Trove | Diamond Imling |
Disciple Orb | After an enemy casts a spell, that Spell Gem becomes unusable for the rest of battle. | Seal Magic | Disciple Occultist |
Discolored Brick | Your creatures take 50% less damage while provoking. This trait does not stack. | Necrotic Protection | Necropolis |
Disease Axe Head | When this creature is attacked while it is provoking, the enemy loses access to its artifact for the rest of battle. | Crumble | Disease Crafter |
Diseased Foot | Your creatures dodge and deal critical damage as if they have 100% more Speed. This trait does not stack. | Frenzy | Hysteria Ghoul |
Diseased Snake | Enemy creatures deal 20% less damage with attacks and spells for each creature with Stun that is fighting on their side. This trait does not stack. | Deterioration | Gorgon Gazer |
Disgusting Foot | This creature's attacks deal extra damage equal to 65% of its Speed. | Ravage | Rapturous Ghoul |
Distorted Embryo | After this creature is attacked, it decreases the enemy's Attack, Defense, Intelligence, and Speed by 15%. | Creation Dirge | Dread Spectre |
Disturbed Soil | At the start of each enemy's turn, this creature has a 10% chance to move the enemy to the bottom of the Action Queue. | Jolt | Quamar Tremor |
Dominator Manuscript | This creature's attacks decrease the target's Defense by 50%. | Decrepify | Pit Wraith Dominator |
Dragon Breaker | This creature deals 150% more damage to Sorcery creatures and takes 50% less damage from them. | Dragon's Undoing | Twisted Devil |
Dread Rattle | After this creature dies, it has a 50% chance to resurrect with 100% Health. | Undeath | Dread Wight |
Dual-headed Snake | After this creature casts a single-target spell on an enemy, it has a 65% chance to afflict the target with Stun for 1 turn. | Sealed Fate | Gorgon Witch |
Dusk Hammer Head | After this creature attacks, it gains 40% Defense. | Amalgamy | Dusk Crusader |
Dusktail Teeth | When your creatures cast a single-target Chaos spell, the target has a 50% chance to incur the Mana cost instead of the caster. This trair does not stack. | Sleight of Hand | Dusktail Gargoyle |
Dusty Lamp | After this creature attacks, it has a 50% chance to cast a random spell. This trait activates for every 10 Mana this creature is missing. | Chain Spells | Djinn Dreamweaver |
Ebony Branch | Your creatures always have Mend. | Nature's Blessing | Ebony Ent |
Elder Branch | After your creatures are attacked, the enemy has a 50% chance to lose access to its artifact for the rest of the battle. | Unscathed | Elder Ent |
Elemental Pinion | Your creatures' spells deal 15% more damage and 15% less healing for each Familiar fighting on your side. | Conversion | Elemental Familiar |
Enormous Dragon Wing | After an enemy deals critical damage, reduce its Speed by 65%. | Sweeping Dragon Tail | Dragon Sentinel |
Enormous Husk | If this creature does not take damage from attacks or spells between each of its turns, it afflicts all enemies with Stun for 1 turn. | No Sudden Movement | Roaring Basilisk |
Enormous Insect Legs | When an enemy is afflicted with either Snare or Poison, this creature afflicts them with whichever of these debuffs the target doesn't already have. | Here to Die | Canopy Arachnalisk |
Enormous Tree Trunk | When this creature attacks, it deals additional damage equal to 50% of the damage it took since it last attacked. | Bide | Monstrous Gargantuan |
Ethereal Gemstone | This creature's Defend command is replaced with Shapeshift, which grants it Shell and transforms it into a random Sorcery creature until the end of battle. This creature retains its traits even after shapeshifting. | Sorcery Transformation | Sorcery Shapeshifter |
Evergrowing Fluff | While this creature is above 90% Health, it has Multistrike and Multicast. | Cloud Connected | Raving Storm |
Evil Doll | This creature deals 5% more damage for each point of Mana it's missing. | Eldritch Strike | Destruction Banshee |
Evil Embryo | After an enemy is healed, they lose 25% Attack and Intelligence. This trait does not stack. | Unspeakable Sins | Nightveil Spectre |
Extra Salty Sweat | At the end of this creature's turn, it has a 35% chance to send a random enemy to the bottom of the Action Queue. | Skull Bash | Troll Necksnapper |
Faith Hammer Head | After this creature attacks or is attacked, it gains Shell. | Faith's Armor | Holy Crusader |
Fallen Hook | After this creature kills a creature, it recovers 100% Health and takes another turn. This trait only allows the creature to take an additional turn once at a time. | Midnight Feast | Fallen Carnage |
Fat Bat Wings | After an ally attacks, this creature has a 25% chance to attack the same target. | Cloud of Bats | Mutated Crypt Bat |
Ferocious Infusion | This creature deals 50% more damage with attacks for each of its debuffs. | Agitation | Ferocious Fiend |
Fiery Claymore Blade | This creature's attacks deal 75% more damage and afflict the target with Burn for 5 turns. | Pyre | Firewound Angel |
Fiesty Scorpion | After this creature is attacked, it deals damage equal to 40% of its Attack to the enemy. | Razor Hide | Sawback Manticore |
Finger of Accuracy | This creature's attacks have a 50% chance to deal 125% more damage. | Head Shot | Skeleton Sniper |
Finger of Deciding | This creature's attacks deal 25% of the damage dealt to all other enemies. | Scatter Shot | Skeleton Mortarman |
Finger of Dexterity | After this creature attacks, it has a 50% chance to attack the same target again. | Quick Shot | Skeleton Gunslinger |
Finger of Pointing | This creature's attacks deal 3% more damage for every 1% of Health the target is missing. | Vital Shot | Skeleton Triggerman |
Finger of Precision | This creature's attacks deal 200% more damage to targets that are at 100% Health. | Aimed Shot | Skeleton Marksman |
Finger of the Mad | After this creature attacks, it deals 50% of this damage to 2 random targets. | Cannon Shot | Skeleton Cannoneer |
Fire Rod Splinters | This creature can attack allies to increase their Attack by 100% of this creature's Attack instead of dealing damage. | Shepherd of Fire | Fire Priest |
Flamehook Scythe | When an enemy is afflicted with Bleed or Burn, this creature afflicts them with whichever of these debuffs the target doesn't already have. | Kindling | Flamehook Pilwiz |
Flaming Collar | Your Hounds always have one of the following buffs for each Hound fighting on your side: Critical, Splash, Protect, Berserk, Grace, Ward. Buffs are prioritized in that order. | Hound Legion | Hell Hound |
Flat Beak | At the end of this creature's turn, it has a 5% chance to take another turn for each Griffon fighting on your side. | Heavy Repercussions | Assault Griffon |
Flat Rock | When this creature attacks, it deals additional damage equal to 35% of its Current Health. | Hostile Vitality | Wall Giant |
Flood Pinion | When one of your Familiars cast a spell, your other creatures recover Mana equal to 20% of the Spell Gem's Mana cost. This trait does not stack. | One For All | Flood Familiar |
Forest Rod Splinters | This creature can attack allies to increase their Speed by 100% of this creature's Speed instead of dealing damage. | Zealot of the Forest | Forest Priest |
Forked Rapier Blade | When your creatures adjacent to this creature are attacked, they recover Health equal to 20% of their Maximum Health. | Second Wind | Valkyrie Shieldmaiden |
Fortified Brick | After this creature provokes, your creatures gain 30% Defense and Speed. | Congregation | Bastion |
Foul Poison | This creature's attacks deal 75% more damage and afflict Poison for 5 turns. | Contamination | Noxious Smog |
Frigid Claymore Blade | This creature's attacks deal 75% more damage and afflict the target with Frozen. | Rime | Icewound Angel |
Frost Plume | After your creatures are resurrected, enemies are afflicted with Frozen. | Breath of the Dying | Frost Phoenix |
Frozen Snowball | After this creature is attacked, the enemy has a 70% chance to become Frozen. | Brain Freeze | Frostbite Yeti |
Furious Wind | At the start of battle, each of the enemies' base Spell Gems have a 35% chance to be ignored. | Impedence | Cerebral Vortex |
Furry Scorpion | When your creatures gain a stat other than Attack, they gain 50% of that stat as Attack as well. | Beast Within | Manticore Decimator |
Ghostly Fluff | When your creatures are healed, a random enemy takes damage equal to 50% of the amount of Health recovered. This trait does not stack. | Abnegation | Clairvoyant Spirit |
Giant Breaker | This creature deals 150% more damage to Nature creatures and takes 50% less damage from them. | Giant's Destruction | Cinder Devil |
Giant Diamond | All creatures lose access to their innate traits while this creature is alive. | Diamond Attunement | Diamond Paragon |
Giant Emerald | All creatures deal 50% more damage. This trait does not stack. | Emerald Attunement | Emerald Paragon |
Giant Horn | While your creatures are below 65% Health, they are Berserk. | Seeing Red | Minotaur Behemoth |
Giant Jack-o-lantern | At the start of battle, your creatures swap their Maximum Health with Defense. | Pumpkin Spice | Pumking |
Giant Ruby | All creatures have 100% more Health. This trait does not stack. | Ruby Attunement | Ruby Paragon |
Giant Sapphire | All creatures take 50% less damage. This trait does not stack. | Sapphire Attunement | Sapphire Paragon |
Giant Topaz | All buffs and debuffs last for only 1 turn. | Topaz Attunement | Topaz Paragon |
Gilded Crest | After this creature attacks, it swaps Health with the target. | Soul Swap | Celestial Idol |
Gilded Horseshoe | When an allied creature is about to die from an attack or spell, deal the damage to this creature instead. This trait will not activate if the damage would kill this creature. | Chrysaor's Ambition | Pegasus |
Glade Oculus | This creature deals 50% more damage for each Sorcery Spell Gem it has greater than its target. | Affluence | Glade Watcher |
Glass Marble | After your creatures are attacked, the attacker takes damage equal to 10% of the enemy's Speed. | Shock Aura | Phase Spellblade |
Glistening Mane | Your creatures Sphinx traits act as if your party contains 3 more of the same class. This trait does not stack. | Blessing of Sands | Sphinx Ordainer |
Glistening Rapier Blade | When an enemy targets one of your creatures with a single-target spell, this creature has a 50% chance to cast the same spell on the enemy for 0 Mana. | Refraction | Valkyrie Champion |
Glowing Silk | All effects that activate when a creature dodges will activate twice. | Psychic Dance | Aen Rift Dancer |
Gods-touched Headdress | At the start of battle, this creature gains 100% Attack, Intelligence, Defense, and Speed but does not gain any stat bonuses from it's artifact | Necessitarianism | Apis Majesty |
Gold Cog | After this creature is attacked by an enemy, you gain some resources. | Chip Off the Block | Gold Golem |
Gold Fin | At the start of battle, this creature steals 25% of your other creatures' Health. | Pact of the Deep | Revenant King |
Gold Flakes and Sweat | At the start of this creature's turn, enemies take damage equal to 10% of their Current Health. | Sadism | Troll King |
Gold-Encrusted Mane | Your creatures have 10% more Attack, Intelligence, Defense, and Speed for each creature of the same class fighting on your side. This trait does not stack. | Pharaoh's Boon | Sphinx Elder |
Golden Feather | The damage of your creatures' attacks is now affected by Intelligence instead of Attack. | Alteration | Raven Lord |
Golden Fluff | When your creatures are healed, they gain a Barrier that absorbs damage equal to 25% of the amount of Health recovered. | Benefic | Exalted Spirit |
Golden Gemstone | This creature's Defend command is replaced with Shapeshift. In addition, your creatures' Shapeshift command grants them an additional turn, but costs 5 Mana to use. | Transformation Mastery | Master Shapeshifter |
Gooey Finger | After an enemy dodges an attack, decrease its Speed by 50%. | Sticky Fingers | Ethereal Clutcher |
Gore Knife Blade | Your creatures cast Death spells as if they have 100% more Intelligence. This trait does not stack. | Sacrimony | Lich Shadowcaster |
Goretongue Teeth | Your creatures can cast Chaos Bolt and it costs 0 mana. | Discord | Goretongue Gargoyle |
Gorged Dragon Wing | After an enemy defends or provokes, reduce its Defense by 50%. | Corrosive Dragon Breath | Dragon Guardian |
Gorged Pincer | This creature starts battles with 200% more Speed, but also starts battles at the bottom of the Action Queue. | Contradiction | Forsaken Spinewhipper |
Granite Cog | This creature has extra Defense equal to 50% of the creatures' Defense adjacent to it. | Embolden | Granite Golem |
Grassroot Gemstone | This creature's Defend command is replaced with Shapeshift, which grants it Shell and transforms it into a random Nature creature until the end of battle. This creature retains its traits even after shapeshifting. | Nature Transformation | Nature Shapeshifter |
Grassy Fluff | Your creatures recover 100% more Health when healed. | Everglow | Willow Spirit |
Grave Gemstone | This creature's Defend command is replaced with Shapeshift, which grants it Shell and transforms it into a random Death creature until the end of battle. This creature retains its traits even after shapeshifting. | Death Transformation | Death Shapeshifter |
Gravebane Rattle | After this creature dies, enemies take damage equal to 40% of its Maximum Health. | Woe | Gravebane Wight |
Gray Bottled Smoke | Your creatures start battle with Invisible. This buff is removed at the end of their first turn. | Pariah | Whispering Shade |
Gray Fin | After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. | Delirium | Revenant Horror |
Green Bottled Smoke | After this creature defends, it gains Invisible until the end of its next turn. This creature deals 200% more damage while it is Invisible. | Spook | Gateway Shade |
Green Fin | When this creature attacks, it sacrifices 20% Current Health and adds 200% of this amount to the damage dealt. | Blood For Blood | Revenant Soldier |
Green Ooze | After this creature is attacked, it has a 35% chance to move one of your other creatures to the top of the Action Queue. | Secret Recipe | Bile Slime |
Green Stardust | When this creature is attacked, the enemy takes damage equal to 50% of this creature's Defense. | Memento Mori | Enclave Amaranth |
Greenwarden Crest | This creature's attacks deal extra damage equal to 30% of the target's Current Health | Calamity | Infinite Lord |
Gritty Pit Acid | At the start of each enemy's turn, this creature deals damage to them equal to 10% of its Attack. | Live to Labor | Pit Worm Tunneler |
Guardian Scythe | After an enemy takes damage from Bleed, your creatures recover Health equal to 50% of the damage dealt. | Bleed Out | Pilwiz Guardian |
Hairy Insect Legs | When an enemy fails to break out of its Snare debuff, the potency of its Poison increases by 100%. | Arachnophobia | Woolly Arachnalisk |
Hairy Pimple | At the start of battle, afflict your creatures with 3 random debuffs. These debuffs are ignored. | Wrong Side | Tortured Leper |
Half-eaten Pimple | When your creatures attack, they afflict their target with a copy of their debuffs. | Lush Licks | Addled Leper |
Handcrafted Mask | At the start of battle, enemies are afflicted with Silence for 1 turn. | Supersonic | Nix Informer |
Handcrafted Maul Head | After this creature attacks, it afflicts a random enemy with Stun for 1 turn. | Wrecking Ball | Brownie Enforcer |
Harbinger Manuscript | Enemies take 0.5% more damage for every 1% Health they have. This trait does not stack. | Unmending | Pit Wraith Obliterator |
Hard Marble | After your creatures are attacked, they have a 50% chance to gain Shell. | Shield Aura | Phase Paladin |
Hard Shell | After this creature attacks, it afflicts the target with Blight for 4 turns. | Corrosion | Mite Interloper |
Hard-packed Soil | When an enemy attacks, this creature has a 25% chance to interrupt it. | Stomp | Ahnkol Tremor |
Hardened Dragon Wing | After an enemy attacks, reduce its Attack by 20%. | Deflective Dragon Armor | Dragon Scout |
Haunted Mask | This creature's stat-manipulating Spell Gems with the Cast On Hit property have a +20% chance to activate. | Starless | Nix Imposter |
Haunted Tree Trunk | At the start of battle, this creature attacks 3 random enemies. Each attack deals 50% normal damage. | Charge | Fearsome Gargantuan |
Heartseeker Shiv | When one of your creatures is attacked and its Health falls below 35%, this creature kills it and gains 50% of its Attack, Intelligence, and Speed. | Betrayal | Carver Heartseeker |
Heated Lamp | After one of your creatures casts a spell, this creature deals damage to all enemies equal to 10% of its Intelligence. | Pyromaniac | Djinn Pyromancer |
Heavy Brick | This creature always has Taunt, and provokes at the end of its turn. | Derision | Stronghold |
Hell Flame | This creature can't cast spells directly. This creature's spells deal 200% more damage and heal for 200% more Health than normal. | Wrath of the Underworld | Cerberus Banelord |
Hell Knife Blade | This creature casts Death spells 2 additional times in a row at no additional Mana cost, but they are cast s if this creature has 50% less Intelligence. This trait does not stack. | Necronomicon | Lich Hellcaster |
Hell Oculus | This creature deals 100% more damage for each dead creature you have more than the enemy. | Sycophant | Hell Watcher |
Hemlock Branch | While this creature is defending, your creatures recover 15% Health at the start of their turn. If they have Mend, they recover 50% Health instead. | Nutrient Blood | Hemlock Ent |
Hexing Mask | Your creatures can cast Shellbust and it costs 0 Mana. | Earthen Attunement | Imp Hexer |
Hidden Phylactery | When enemies take damage from Blight, your creatures recover Health equal to 100% of the damage dealt. | Metaphor | Plague Soothsayer |
Hissing Snake | After this creature attacks, it has a 50% chance to afflict the target with Stun for 1 turn. | Blink | Deranged Gorgon |
Holy Carrot | After this creature attacks or is attacked, it casts a random Life spell. | Life Surge | Volatile Wolpertinger |
Horned Horseshoe | This creature's attacks have a 50% chance to move a random ally to the top of the Action Queue. | Spur of the Heavens | Unicorn Thundercracker |
Horned Shell | After this creature attacks, increase the duration of the target's debuffs by 3 turns. This trait does not affect Stun. | Exacerbate | Mite Invader |
Hot Rock | At the start of battle, this creature's Defense is converted to Maximum Health. This creature takes 50% less damage. | Strength of the World | Colossal Giant |
Huge Stinger | This creature deals 300% more damage with attacks. After this creature attacks, it dies. | Final Sting | Waspid Soldier |
Ianne's Spare Hammer | At the start of battle, your creatures grant each other all their artifacts' permanent buffs for 3 turns. This trait does not work with the Shell or Invisible buffs. | War Forged | Hammer Lord |
Icy Fluff | When your creatures are healed, they gain 30% Defense. | Dreams of Ice | Frozen Spirit |
Imbued Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 25% of the attack's damage and has a 20% chance to resurrect a random ally with 40% Health. This effect repeats once for each Hunter fighting on your side. | Glaive of Prayer | Faith Hunter |
Incandescent Rod Splinters | This creature can attack allies to grant them a Barrier that absorbs damage equal to 50% of their Maximum Health instead of dealing damage. | Radiant Eclipse | Priest of Radiance |
Incursion Cowl | After attacking an ally with less than 25% Health, kill it, then resurrect it with 100% Health and 50% more Attack, Intelligence, and Speed. | Defy the Gods | Incursion Reaper |
Infernal Flame | This creature can't cast spells directly. After this creature provokes, it casts one of its spells that can target all enemy creatures. These spells costs 0 Mana. | Hellblast | Cerberus Hellguard |
Infernal Plate | This creature and your creatures adjacent to it take 50% less damage. This trait does not stack. | Bulwark | Infernal Guard |
Infested Bandages | Your creatures have 100% more Attack. This trait is ignored when your creatures attack. This trait does not stack. | Inner Hatred | Creep Mummy |
Inscribed Headdress | This creature is immune to debuffs, but takes 35% more damage. | Righteous Concession | Apis Protector |
Inscribed Mask | Your creatures start battle with 0 Mana, but regenerate 30% Mana at the end of their turn. This trait does not stack. | Voodoo | Imp Inscriber |
Iron Cog | After this creature extracts a Core from an enemy, it permanently transforms into a different type of Golem. The type of Golem depends on the type of creature that was extracted. | Self-Awareness | Iron Golem |
Iron Jewel | After your Imlings die, this creature gains 70% Attack and 30% Speed. | Vengeance | Iron Imler |
Jagged Antler | This creature's stat-manipulating Spell Gems with the Cast When Hit property have a +35% chance to activate. | Star Prayer | Stag Idol |
Jagged Rapier Blade | When your creatures are attacked, they deal damage equal to 10% of their Attack to the enemy. | Thorns | Valkyrie Lancer |
Jolting Claymore Blade | This creature's attacks deal 75% more damage and afflict the target with Confused for 5 turns. | Stasis | Goldblight Angel |
Judge Pinion | Your creatures' spells ignore 10% of their target's Defense for each Familiar fighting on your side. This trait does not stack. | Pierce the Veil | Judge Familiar |
King's Blood | This creature attacks an additional number of times equal to the amount of debuffs it has. Each attack deals 50% normal damage. | Doppelganger | Sadomasochist |
King's Knife Blade | This creature has access to every Death Spell Gem, but they cost 50% more Mana. | Hail to the King | Lich King |
Lagopus Ear | Your creatures' non-temporary, stat-manipulating Spell Gems each have a 15% chance to be cast automatically at the start of battle. | Lagopus | Lost Vulpes |
Large Beak | Your Griffons deal 10% more damage for each Griffon on your side. | Roar | Razorfoot Griffon |
Large Maul Head | After this creature attacks, it deals 50% of the damage dealt to adjacent enemies. | Sweeping Smash | Brownie Mauler |
Large Rapier Blade | Your creatures adjacent to this creature always have Taunt. | Sentinel | Valkyrie Queen |
Large Scorpion | After this creature attacks, it also deals damage to 2 other enemies equal to 35% of its Attack. | Whiplash | Manticore Conqueror |
Large Snowball | After this creature deals critical damage, it has a 50% chance to afflict each enemy with Frozen. | Ice Nova | Coldslam Yeti |
Layered Silk | All effects that activate when a creature defends will activate twice. | Fan Dance | Inaer Rift Dancer |
Leda Effigy | Your Imlers gain the Attack, Intelligence, Defense, and Speed bonuses from this creature's artifact. | Ingenuity | Leda Imling |
Legendary Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 65% of the attacks's damage. This effect repeats once for each Hunter fighting on your side. | Director's Cut | Hunter Director |
Liberator Manuscript | Your creatures deal 75% more damage to targets that are defending or provoking. This trait does not stack. | Breaker | Pit Wraith Liberator |
Light Marble | After an enemy dies, your creatures are resurrected with 20% Health. | Resilience Aura | Phase Champion |
Light Rod Splinters | This creature can attack allies to heal them for 100% of their Health instead of dealing damage. | Bearer of Needs | Priest of Light |
Little Toe | When your creatures die, they cast one of their spells at random. This trait does not stack. | Until the End | Fire Salamander |
Lively Doll | Enemy spells cost 10 more Mana. This trait does not stack. | Overload | Styx Banshee |
Lively Eyeball | Your creatures can cast Major Healing and it costs 0 Mana. | Mantra | Narklin Ophan |
Living Eyeball | At the start of battle, your creatures share copies of their non-temporary Life Spell Gems with each other. The Spell Gems have randomized properties. | Center of the Universe | Mitida Ophan |
Living Insect Legs | When this creature attacks an enemy with Snare, it deals 100% more damage, recovers Health equal to 100% of the damage dealt, and removes this debuff. | Consume | Ancient Arachnalisk |
Long Harp String | Your creatures' attacks deal 40% of their damage using Speed instead of Attack. | Song of Alacrity | Bard Balladeer |
Lucid Bell | This creature's attacks afflict Sleep. | Dream Touch | Siren Purifier |
Magic Lamp | After this creature defends, all creatures' Mana is inverted. | Ley Lines | Unchained Djinn |
Magma Cog | After this creature is attacked, it afflicts enemies with Burn for 3 turns. | Cataclysm | Magma Golem |
Malformed Eyeball | Your creatures cast Life spells as if they have 100% more Intelligence. This trait does not stack. | Infusion | Burhua Ophan |
Mana Wind | After an enemy casts a spell, afflict enemies with Silence for 1 turn. | Stifle | Mana Vortex |
Mangled Tree Trunk | At the start of this creature's turn, it casts a random spell for each spell that the enemy creatures cast since its last turn. | Scrutiny | Gruesome Gargantuan |
Marbled Crest | When an enemy takes damage, all other enemies' Health is reduced by the same amount. In addition, enemies take 90% less damage. | Anomaly | Ceaseless Maker |
Mauler Infusion | At the start of battle, 80% of this creature's Defense is converted into Attack. | Eyesore | Mauler Fiend |
Melting Snowball | When an enemy's Frozen debuff expires, it is afflicted with Snare. | Lingering Frost | Icemane Yeti |
Metal Horseshoe | This creature's attacks increase a random ally's Attack and Intelligence by 50%. | Righteous Winds | Unicorn Stormbringer |
Mirage Orb | At the start of your creatures' turns, they gain a random Sorcery Spell Gem. | Conjuration | Mirage Occultist |
Mist Hammer Head | After this creature attacks, it gains a Barrier that absorbs damage equal to 25% of its Health. | Galvanization | Mist Crusader |
Mithril Jewel | Your Imlers and Imlings split their damage taken from attacks and spells with each other. | Spirit Link | Mithril Imler |
Moldy Bandages | This creature's attacks afflict Curse for 7 turns. | Gimp Touch | Gimp Mummy |
Moldy Tuft | When this creature attacks, it attacks an additional number of times equal to the number of spells your creatures cast since it last attacked. | On The Rocks | Centaur Ranger |
Monkey Figment | This creature has an independent 10% chance to dodge attacks for each different type of Aspect fighting on your side. When it does, your Aspects gain 20% Attack, Intelligence, Defense, and Speed. | Call of the Aspect | Aspect of Seasons |
Moon Silk | All effects that activate when a creature provokes will activate twice. | Moon Dance | Aerum Rift Dancer |
Moonlit Dew | Your creatures have 7% more Attack, Intelligence, and Defense for each buff that they have. | Moonlight | Dryad Proliferator |
Morning Dew | After this creature defends, the duration of your creatures' buffs is extended by 3 turns. | Extension | Dryad Naturalist |
Moss-covered Cog | After this creature defends, each enemy has a 65% chance to be afflicted with Snare. | Mass Entanglement | Moss Golem |
Moving Bat Wings | After an ally attacks, this creature gains 5% Speed. | Echolocation | Pulse Bat |
Multicolored Eyeball | When your creatures cast a Life spell, they gain a random buff. | Twist of Fate | Enim Ophan |
Mungus Itherian | Your creatures' spells cost 25% less Mana for each turn they've taken in the current battle. | Mungus Harbinger | Zarox Apocalypse |
Murderous Scorpion | After this creature casts a single-target spell on an enemy, it also attacks that enemy 2 times. | Mouth For War | Martyaxwar |
Mutated Bat Wings | After an ally attacks, your creatures recover Health equal to 15% of the damage dealt. | Vampiric Aura | Mutated Vampire Bat |
Mystical Pinion | Your creatures recover 4 Mana at the start of their turn for each Familiar fighting on your side. This trait does not stack. | Group Meditation | Mystical Familiar |
Naxor Itherian | Your creatures deal 15% more damage for each turn they've taken in the current battle. | Naxor Harbinger | Inox Apocalypse |
Necromancer Mask | Your creatures have 7% more Speed for each non-temporary Nature Spell Gem each of your creatures have equipped. This trait does not stack. | Darkness Fate | Imp Necromancer |
Needle-impaled Doll | After an enemy casts a spell, it loses 30% of its Current Mana. This trait does not stack. | Mana Leak | Impaler Banshee |
Nightwing Teeth | At the start of battle, your creatures gain a copy of all the enemies' Chaos Spell Gems. | Ransack | Nightwing Gargoyle |
Notched Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 25% of the attack's damage and afflicts them with poison for 3 turns. This effect repeats once for each Hunter fighting on your side. | Hunter's Season | Servant Hunter |
Obsidian Ashes | When an enemy's Burn debuff expires, deal damage to it equal to 10 turns of this debuff | Snuff | Obsidian Efreet |
Ocean Bell | After this creature is attacked, each enemy has a 50% chance to be afflicted with Confused for 3 turns. | Siren Charms | Siren Beguiler |
Oil-soaked Brick | After this creature provokes, it explodes and dies, dealing damage to enemies equal to 200% of its missing Health. | Final Oblation | Mouth of Hell |
Old Ashes | After this creature attacks, it afflicts the target with Burn for 5 turns. If the target already has Burn, it afflicts all enemies with Burn for 5 turns. | Ashes to Ashes | Wildfire Efreet |
Old Tuft | When this creature attacks, it also deals 100% damage to each enemy that has at least one of the same debuffs as its target. | Square Nothing | Centaur Chaser |
One-eyed Snake | When this creature is attacked, it has a 25% chance to negate the damage and afflict the enemy with Stun for 1 turn. | Steady Gaze | Medusa |
Oozing Insect Legs | After an enemy takes damage from Poison, they have a 40% chance to be afflicted with Snare. | Numbing Venom | Dragonlair Arachnalisk |
Oozing Pimple | When an enemy dies, this creature casts Corpse Explosion a number of times equal to the amount of debuffs the enemy had before it died. | Final Excretion | Crazed Leper |
Ornate Maul Head | After this creature attacks, it deals damage to the target and enemies adjacent to the target equal to 20% of their Current Health. | Ultimatum | Brownie Brute |
Overmind Manuscript | This creature's attacks reduce the target's Maximum Health to its Current Health. | Soul Squelch | Pit Wraith Overmind |
Overseer Knife Blade | Your creatures have 7% more Defense for each non-temporary Death Spell Gem each of your creatures has equipped. This trait does not stack. | Dark Aegis | Lich Overseer |
Ovular Eyeball | When your creatures cast a Life spell, they have a 35% chance to take another turn. This trait does not stack. | Spectrum of Eternity | Geylian Ophan |
Painted Husk | If this creature does not take damage from attacks or spells between each of its turns, each of your creatures cast one of their Spell Gems at random. | Awakening | Crashing Basilisk |
Palace Pinon | Your creatures' spells that increase or decrease stats are 25% more effective for each Familiar fighting on your side. | Potency | Palace Familiar |
Pallida Ear | Your creatures' non-temporary, damaging Spell Gems each have a 15% chance to be cast automatically at the start of battle. | Pallida | Terra Vulpes |
Peasant Scythe | This creature's attacks deal 75% more damage and afflict Bleed for 5 turns. | Flay | Pilwiz Peasant |
Perdition Plate | This creature intercepts attacks on its adjacent allies. | Guardian | Perdition Guard |
Pestilance Axe Head | Your creatures' Afflict Debuff On Hit properties have a 100% greater chance to apply to the target. This trait does not stack. | Incursion | Pestilence Crafter |
Petrified Snake | When an enemy's Stun debuff expires, it has a 35% chance to be afflicted with Stun again for 1 turn. This trait does not stack. | Eternal Jinx | Gorgon Sorceress |
Piercing Eyeball | At the start of battle, your creatures gain 10% Health for each non-temporary Life Spell Gem each of your creatures have equipped. This trait does not stack. | Solace | Irantha Ophan |
Pit Plate | Your creatures adjacent to this creature gain 65% of its Defense, Health, and Speed at the start of battle. | Rampart | Pit Guard |
Plague Rat Poison | After this creature defends or provokes, enemies that have Poison take damage equal to 3 turns of this debuff. | Creeping Death | Lethal Smog |
Plaguebearing Shell | The potency of the enemies' Poison and Burn debuffs are shared with each other but reduced by 65%. | Villainy Thrives | Mite Plaguespreader |
Poem of Forgiveness | The enemy creatures' effects that activate when they provoke are ignored. | Forgiveness And Other Blunders | Elf Monk |
Poem of Hate | The enemy creatures' effects that activate when they die are ignored. | Hate and Other Triumphs | Elf Barbarian |
Poem of Justice | The enemy creatures' effects that activate when they are resurrected are ignored. | Justice And Other Fallacies | Elf Rogue |
Poem of Love | The enemy creatures' effects that activate when they deal critical damage are ignored. | Love And Other Disasters | Elf Huntsman |
Poem of Madness | The enemy creatures' effects that activate when they defend are ignored. | Madness And Other Ideals | Elf Cleric |
Poem of Peace | The enemy creatures' effects that activate when they dodge attacks are ignored. | Peace And Other Myths | Elf Mystic |
Pointed Dragon Wing | After an enemy gains a buff or debuff, deal damage to it equal to 15% of this creature's Speed. | Piercing Dragon Claws | Dragon Queen |
Pointed Horn | After this creature is attacked, it gains 25% Attack. | Blood Crazed | Minotaur Warrior |
Polished Tree Trunk | At the start of this creature's turn, it attacks a random enemy for each creature that died since its last turn. Each attack deals 150% normal damage. | Furor | Daunting Gargantuan |
Porous Rock | After an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed. | Absorption | Stone Giant |
Pristine Antler | When at least one of this creature's damaging Spell Gems activate from their Cast When Hit property, all its other non-temporary Spell Gems with the Cast When Hit property have a 50% chance to be cast as well. | Touched By The Gods | Stag Overseer |
Pristine Beak | Your Griffons take 5% less damage for each Griffon fighting on your side. This trait does not stack. | Impunity | Griffon Screecher |
Pristine Bell | Enemies always have equal Attack and Intelligence; whichever one is lower. | Filtered Truth | Siren Soothsayer |
Pristine Headdress | While this creature is below 50% Health, it does not take damage from attacks. | Long Live | Apis Endurer |
Pristine Soil | At the start of this creature's turn, it afflicts a random enemy with Snare. | Constrict | Ahnok Tremor |
Purified Dew | After an enemy is afflicted with a debuff, one of your creatures is granted a random buff. | Absolution | Dryad Vindicator |
Purple Bottled Smoke | After your creatures are damaged by an enemy, they have a 35% chance to gain Invisible until the start of their next turn. This trait does not stack. | From Light Comes Darkness | Evernight Shade |
Purple Fin | After this creature defends, it takes damage equal to 10% Health and grants 2 random buffs to all your creatures. | Pain Redefined | Revenant Cabalist |
Purple Ooze | When this creature would die from an attack or spell, deal the damage to one of your other creatures instead. | Vanity | Paranormal Slime |
Purple Stardust | When your creatures are attacked, they gain 15% Defense. This trait does not stack. | Soulstone Splinter | Unguided Amaranth |
Pus-covered Stitches | Your temporary summoned creatures deal 50% more damage and take 50% less damage. | Sempiternal | Wandering Abomination |
Putrid Effigy | After your Imlers die, they have a 50% chance to be resurrected with 100% Health. | Thick and Thin | Putrid Imling |
Quahn Itherian | Your creatures have a 35% chance to resist debuffs for each turn they've taken in the current battle. | Quahn Harbinger | Gorum Apocalypse |
Queen's Mask | At the start of battle, enemies are afflicted with Scorn for 1 turn. | Reroute to Remain | Nix Scoundrel |
Queen's Stinger | After this creature attacks, your other Waspids attack the same target for 20% normal damage. This trait does not affect other creatures with the same trait. | Hive Mind | Waspid Hiveleader |
Quivering Scorpion | This creature has additional Defense equal to 60% of its Attack. | Parry | Flailing Manticore |
Rainbow Stardust | This creature has 200% more Defense. Damage taken is subtracted from this creature's Defense instead of Health. This creature dies if its Defense reaches 0. | Incandescence | Amaranthine |
Rancid Effigy | If you only have one Imler and one Imling fighting on your side, both creatures share 50% of their base Attack, Intelligence, Defense, and Speed with each other. This trait does not stack. | Jealousy | Rancid Imling |
Raptor Orb | Your creatures have 7% more Intelligence for each non-temporary Sorcery Spell Gem each of your creatures have equipped. | Thaumaturgy | Raptor Occultist |
Raw Dough Ball | Increases the potency of your chef buffs by 50%. This trait does not stack. | Secret Ingredient | Dumpling |
Reaping Claymore Blade | After this creature attacks, give a copy of the target's trait to this creature. | Soul to Keep | Angel Soulslayer |
Recluse Rattle | After this creature dies, it has a 50% chance to resurrect allies with 35% Health. | Resurrection Code | Reclusive Wight |
Red Bottled Smoke | After this creature is damaged by a spell or attack, it gains Invisible until the start of its next turn. | Phase Shift | Dungeon Shade |
Red Fin | This creature deals 5% more damage for every 1% Health it is missing. | Reign of Pain | Revenant Captain |
Red Fluff | While this creature is above 90% Health, it has 50% more Attack, Intelligence, Defense, and Speed. | Sailor's Warning | Red Storm |
Red Ooze | After this creature takes damage, one of your other creatures recovers Health equal to 100% of the damage taken. | Dispersion | Blood Slime |
Red Stardust | When your creatures gain Defense, they gain an equal amount of Intelligence. This trait does not stack. | Collective Unconcious | Nexus Amaranth |
Redeemer Manuscript | This creature's attacks afflict Vulnerable for 5 turns. | Stricken | Pit Wraith Redeemer |
Redstone Jewel | Your Imlings gain the Attack, Intelligence, Defense, and Speed bonuses from this creature's artifact. | Lead By Example | Redstone Imler |
Revenant Breaker | This creature deals 150% more damage to Death creatures and takes 50% less damage from them. | Revenant's Toll | Skull Devil |
Rift Oculus | This creature deals 50% more damage for each Sorcery creature you have greater than the enemy. | Prowess | Rift Watcher |
Ripped Bandages | Your creatures take 15% less damage for each enemy that is afflicted with Curse. This trait does not stack. | Mockery | Nightmare Mummy |
Ripped Doll | While your creatures are below 45% Mana, they deal 150% more damage. This trait does not stack. | Wail of Torment | Tormented Banshee |
Ritual Mask | When your creatures cast a damaging Nature spell, each of your creatures contribute 10% of their Intelligence toward the damage dealt. | Creationism | Imp Ritualist |
Ritualist Feather | This creature has additional Defense equal to 60% of its Intelligence. | Psychic Barrier | Raven Ritualist |
Roofstalker Rattle | After this creature dies for the first time each battle, it resurrects with 50% Health, and 50% more Attack, Intelligence, Defense, and Speed. | Afterlife | Roofstalker Wight |
Roost Oculus | This creature deals 35% more damage for each buff and debuff it has greater than its target. | Gulper | Roost Watcher |
Rotten Carrot | After this creature attacks or is attacked, it casts a random Death spell. | Death Surge | Vile Wolpertinger |
Rotten Finger | After an enemy dodges an attack from one of this creature's allies, it attacks the 2 times. | Smack Around | Necrotic Clutcher |
Rotten Hook | After this creature kills a creature, it gains 25% of the target's Attack, Intelligence, Defense, and Speed. | Consumption | Rotten Carnage |
Rotten Pincer | This reature starts battles with 75% more Intelligence and Defense, but loses 25% Intelligence and Defense at the end of its turn. | Stupify | Forsaken Rotmongerer |
Rotting Foot | Your creatures' attacks deal additional damage equal to 20% of their Speed. This trait does not stack. | Grim Aura | Maniacal Ghoul |
Royal Plume | When your creatures are resurrected, they have a 50% chance to be placed at the top of the Action Queue. This trait does not stack. | Second Chance | Royal Phoenix |
Royal Rod Splinters | This creature can attack allies to grant them 3 random buffs instead of dealing damage. | Fanatacism | Priest Vizier |
Runed Headdress | This creature intercepts attacks on its allies, but when it does, it takes extra damage equal to 10% of its Maximum Health. | Vigilance | Apis Defender |
Runed Husk | If this creature does not take damage from attacks or spells between each of its turns, it attacks each enemy for 50% normal damage. | Run Free | Lurking Basilisk |
Sacrificial Mask | After your creatures cast a Nature spell, they have a 25% chance to cast the same spell again for 0 Mana. This trait does not stack. | Ordinary Abnormality | Imp Sacrificer |
Sad Doll | This creature's attacks steal an amount of Mana equal to 50% of the target's Maximum Mana. | Cry of Anguish | Anguish Banshee |
Sadistic Shiv | After this creature defends, it attacks other creatures at random for 50% normal damage. This effect repeats 7 times. | Wild Stabs | Carver Sadist |
Salty Blood | Your creatures deal 30% more damage for each debuff they have. | Lust For Punishment | Favored Masochist |
Sand-covered Mane | When your creatures die, they have a 5% chance to be resurrected with 50% Health for each creature of its own class fighting on your side. This trait does not stack. | Desert Glory | Sphinx Avenger |
Sandstone Jewel | This creature takes all damage from attacks and spells in place of your Imlings. | Patriarchy | Sandstone Imler |
Scathed Embryo | After this creature defends or provokes, enemies lose 30% Defense and Speed. | Salted Earth | Transient Spectre |
Screeching Cog | After this creature is killed, it reveals the creature that was haunting it. | Mechanical Illusion | Haunted Golem |
Scroll of Lord Zantai | When this creature attacks, it attacks a total of 4 times for 50% normal damage. It has a 10% chance to kill the target each time it deals critical damage. | Quadhits | Lord Zantai |
Secret Phylactery | When an enemy afflicts your creatures with a debuff, this creature has a 50% chance to convert it into a buff instead. | Black to White | Plague Quack |
Seething Carrot | After this creature attacks or is attacked, it casts a random Chaos spell. | Chaos Surge | Volcanic Wolpertinger |
Self-preserving Tree Trunk | At the start of this creature's turn, it recovers Health equal to 50% of the damage it took since its last turn. | Resprout | Forest Gargantuan |
Shadow Cowl | After attacking an enemy with less than 25% Health, kill it, then deal damage to adjacent enemies equal to 200% of the damage dealt by the attack. | Shadow Scythe | Shadow Reaper |
Shadow Hook | After this creature kills a creature, it kills all enemies that are below 40% Health. | Deadly Instincts | Shadow Carnage |
Shadowstalker Shiv | After this creature attacks, the target loses access to its artifact for the rest of battle. | Subversion | Carver Shadowstalker |
Shadowy Claymore Blade | This creature's attacks deal 75% more damage and afflict the target with Weak for 5 turns. | Scourge | Doomblight Angel |
Shaman Mask | When your creatures cast a single-target Nature spell, they have a 25% chance to cast the spell on all the creatures fighting on the target's side. | Incarnation | Imp Shaman |
Sharp Beak | After one of your Griffons defends, the rest of them defend as well. | Colony | Silverclaw Griffon |
Sharp Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 25% of the attack's damage, with a 40% chance to deal 100% of the attack's damage. This effect repeats once for each Hunter fighting on your side. | Razorsharp | Moon Hunter |
Sharp Stinger | Your creatures' buffs persist through death. | Disposability | Waspid Worker |
Sharpened Dragon Wing | After an enemy dodges an attack, deal damage to it equal to 35% of this creature's Intelligence. | Menacing Dragon Fangs | Dragon Soldier |
Sharpened Feater | The potency of your creatures' spells is now affected by Speed instead of Intelligence. | Swiftcasting | Raven Batmaster |
Shining Cog | At the start of this creature's turn, your creatures recover 25% Health. | Sense of Purpose | Regal Golem |
Shining Rapier Blade | This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack. | Savior | Valkyrie Knight |
Shiny Beak | When your Griffons receive a buff, they share a copy of that buff with all the Griffons fighting on your side for 1 turn. | All As One | Griffon Dreamfinder |
Shiny Lamp | After this creature provokes, it spends up to 50 of its Mana to deal damage to all enemies equal to 3% of this creature's Intelligence for each point of Mana spent. | Mana Bomb | Djinn Evoker |
Shredded Collar | This creature's attacks decrease the target's Defense by 10% for each Hound fighting on your side. This trait does not stack. | Vicious Bite | Panic Hound |
Silver Crest | Your creatures cannot take damage that exceeds 45% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health. | Celestial Fortitude | Immortal King |
Silver Jewel | If you only have one Imler and one Imling fighting on your side, both creatures take 50% less damage. This trait does not stack. | Devotion | Silver Imler |
Silver Stardust | Your creatures deal extra damage with spells equal to 20% of their Defense. This trait does not stack. | Exalted Detriment | Stardust Amaranth |
Sizzling Rock | After this creature provokes, it gains 100% Current and Maximum Health. When it stops provoking, it loses 50% of its Maximum Health. | Boastful Protector | Giant Mangler |
Skeletal Bat Wings | After an ally casts a spell, this creature has a 20% chance to cast Necrosis. | Dark Passenger | Death Bat |
Skeletal Horn | After this creature attacks, it recovers 20% Health. In addition, this creature receives 3% more healing from all sources for every 1% of Health it is missing. | Rise to Fall | Minotaur Skullcrusher |
Skittering Shell | After this creature attacks, it increases the potency of the target's Poison and Burn debuffs by 50%. | Intensify | Mite Skirmisher |
Sky Gemstone | This creature's Defend command is replaced with Shapeshift, which grants it Shell and transforms it into a random Life creature until the end of battle. This creature retains its traits even after shapeshifting. | Life Transformation | Life Shapeshifter |
Sky Oculus | This creature deals extra damage equal to the amount of Defense it has greater than its target. | Subjugation | Sky Watcher |
Slasher Scythe | After this creature provokes, it attacks each enemy that is afflicted with Bleed for 50% normal damage. | Marked For Death | Pilwiz Slasher |
Slick Pincer | This creature starts battles with 200% more Health, but takes damage equal to 15% of its Health at the end of its turn. | Darkness Surrounding | Forsaken Swampdweller |
Slippery Pit Acid | At the end of each enemy's turn, decrease its Defense by 10%. | Spew Acid | Spitting Pit Worm |
Small Bat Wings | After an ally attacks, this creature deals damage to the target equal to 10% of its attack. | Bombardment | Crypt Bat |
Small Harp String | Your creatures' attacks deal 40% of their damage using Intelligence instead of Attack. | Song of Wit | Bard Minstrel |
Smelly Pimple | Enemies deal 10% less damage and take 10% more damage for each debuff they have. This trait does not stack. | Stank | Leper Plaguespreader |
Smelly Pit Acid | At the end of each ally's turn, this creature gains Attack equal to 5% of the ally's Attack. | Insatiable | Pit Worm Gladiator |
Smelly Tuft | When your creatures attack an enemy multiple times in a row, the damage of all their attacks is increased by 35% for each attack. | Touch of Red | Centaur Duelist |
Smoking Lamp | This creature deals 7% more damage with spells for each point of Mana it is missing. | Alleviation | Djinn Illusionist |
Smoking Poison | After this creature attacks a creature with Poison, it deals damage equal to the amount this debuff would have dealt over the full duration, then this debuff is removed. | Transfusion | Smog Lord |
Smooth Antler | This creatures' damaging Spell Gems with the Cast When Hit property have a +35% chance to activate. | Sun Prayer | Stag Celestial |
Snowy Ashes | After an enemy takes damage from Burn, deal 50% of that damage to adjacent creatures. | Living Flame | Frostfire Efreet |
Socketed Collar | This creature's attacks decrease the target's Intelligence by 10% for each Hound fighting on your side. This trait does not stack. | Skull Chomp | Dread Hound |
Soft Pincer | This creature starts battles with 200% more Mana, but also starts battles with Silence for 1 turn. | Curse of the Silent | Forsaken Scourgewalker |
Somber Bell | This creature's attacks afflict Scorn or Silence for 3 turns, depending on whether the target's Attack or Intelligence is higher. | In Plain View | Siren Oracle |
Soul Cowl | After attacking a creature with less than 25% Health, kill it, then give a copy of its trait to all your creatures. | Soul Siphon | Soul Reaper |
Sparkling Dragon Wing | After an enemy casts a spell, reduce its Intelligence by 50%. | Dynamic Dragon Scales | Dragon Revenant |
Sparse Soil | When an enemy casts a spell, this creature has a 30% chance to interrupt it. | Shake | Urhul Tremor |
Speckled Fluff | When your creatures are healed, they have a 30% chance to move to the top of the Action Queue. This trait does not stack. | Carnal Genesis | Succubus Spirit |
Spellbinder Orb | After this creature attacks or is attacked, it gains a random class-specific Spell Gem that costs 0 Mana. | Phantasm | Occultist Spellbinder |
Spider Orb | Your creatures can cast Magic Missile and it deals 100% more damage than normal. | Apprenticeship | Spider Occultist |
Spite Tattoo | When this creature attacks, it attacks a total of 4 times. Attacks that do not deal critical damage have their damage reduced by 95%. | Pummel | Asura Heartripper |
Spotted Rock | When this creature takes damage, and the damage exceeds 25% of its Maximum Health, reduce the damage to 25% of its Maximum Health. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. | Admire the Gods | Cosmic Giant |
Stag Figment | After this creature dodges an attack, it attacks the enemy. In addition, this creature has an independent 30% chance to dodge attacks. | Call of the Solstice | Summer Aspect |
Static Fluff | While this creature is above 90% Health, your creatures' Health cannot fall below 5%. This effect is ignored if the incoming damage would exceed 100% of the creature's Maximum Health. | Eye of the Storm | Thunder Storm |
Steampowered Scythe | Your creatures have 7% more Attack and Intelligence for each object you destroyed in the current Realm, up to a maximum of 15. This trait does not stack. | Pica | Steampowered Pilwiz |
Steel Fluff | While this creature is above 90% Health, your creatures take 65% less damage. This trait does not stack. | Damage Control | Storm Lord |
Sticky Dew | After this creature provokes, your other creatures gain a copy of this creature's buffs. | Duplication | Dryad Warden |
Sticky Insect Legs | After this creature is attacked, it afflicts the enemy with Snare. | Entrapment | Goliath Arachnalisk |
Sticky Pit Acid | At the start of each enemy's turn, decrease its Speed by 20%. | Hindrance | Pit Worm Harbinger |
Stitched Stitches | Your temporary summoned creatures are immune to debuffs. | Blasphemy | Ritual Abomination |
Stone Rod Splinters | This creature can attack allies to increase their Defense by 100% of this creature's Defense instead of dealing damage. | Preacher of Stone | Mountain Priest |
Stripped Pincer | This creature starts battles with 75% more Attack and Defense, but loses 25% Attack and Defense at the end of its turn. | Whetted Bones | Forsaken Bonescraper |
Strong Poison | Enemies' Poison debuff lasts forever. This effect also applies to your own creatures while you have a creature with the Poison Inoculation trait. | Malady | Pestilent Smog |
Strong-smelling Sweat | At the end of this creature's turn, it attacks a random enemy. | Misanthropy | Troll Berserker |
Stubbed Toe | When your creatures defend or provoke, they cast one of their spells at random. This trait does not stack. | Wallflower | Water Salamander |
Sturdy Horseshoe | This creature's attacks heal a random ally for 200% of the damage dealt. | Divine Mending | Unicorn Holycaster |
Sturdy Rapier Blade | After your other creatures are attacked, this creature attacks the enemy for 30% normal damage. | Fight or Flight | Valkyrie Scout |
Sturdy Tree Trunk | When this creature takes damage, 50% of the damage is delayed until the start of its next turn. | Defer Pain | Sturdy Gargantuan |
Sun Hammer Head | After this creature attacks, it recovers 55% Health. | Bathed in Light | Sun Crusader |
Sunclaw Teeth | Your creatures have 7% more Attack for each non-temporary Chaos Spell Gem each of your creatures have equipped. This trait does not stack. | Primitive Incantation | Sunclaw Gargoyle |
Swamp Rat Poison | Your creatures start battle with Poison for 5 turns. Your creatures recover Health from Poison instead of taking damage. | Poison Inoculation | Cancerous Smog |
Sweet Dew | When your creatures gain a buff that they already have, the duration of both buffs are added together. | Surge | Dryad Keeper |
Sword-beaten Husk | If this creature does not take damage from attacks or spells between each of its turns, it recovers 100% Health and gains Shell. | Here Until Forever | Dormant Basilisk |
Symbol of Disruption | When this creature provokes, it loses 55% Mana. If it has enough Mana for this to happen, 3 random enemies are sent to the bottom of the Action Queue. | Break the Cycle | Andolin Seraph |
Symbol of Ease | When this creature attacks, it loses 30% Mana. If it has enough Mana for this to happen, the attack deals 200% more damage. | Almost Easy | Vanelin Seraph |
Symbol of Hope | When this creature provokes, it loses 100% Mana. If it has enough Mana for this to happen, its spells cost 0 Mana for the rest of the battle. | Chasing Infinity | Neralim Seraph |
Symbol of Progress | When this creature defends, it loses 40% Mana. If it has enough Mana for this to happen, it resurrects allies with 50% Health. | Ever Upwards | Undolim Seraph |
Symbol of Safety | When this creature defends, it loses 100% Mana. If it has enough Mana for this to happen, your creatures gain a Barrier that absorbs damage equal to 100% of their Maximum Health. | Haven | Siralim Seraph |
Tainted Blood | Each time a trait or spell checks to see if your creatures have a certain debuff, there is a 30% chance that debuff will be ignored. | Shrug Off | Lurid Masochist |
Tainted Effigy | After this creature dies, it resurrects as a copy of one of your Imlers with 100% Health. This trait does not activate if the creature is already an Imler. | Rapid Evolution | Tainted Imling |
Tall Rock | When this creature attacks, its damage is based on its Current Heath instead of Attack. | Wreck | Tower Giant |
Tattered Stitches | Your temporary summoned creatures have additional Defense and Speed equal to 50% of this creature's respective stats. | Requisition | Flesh Abomination |
Terror Rattle | After your creatures die, this creature gains 25% of their Attack, Intelligence, Defense, and Speed. | Dark Embrace | Terror Wight |
Thick Blood | After this creature defends, it removes its debuffs and heals your creatures for 15% Health for each debuff removed. | Phlebotomize | Sanguine Masochist |
Thin Blood | When an enemy creature would gain a buff, they have a 50% chance to gain a debuff instead. | Boon to Bane | Macabre Masochist |
Thin Harp String | Your creatures' attacks deal 40% of their damage using Defense instead of Attack. | Song of Resolve | Bard Jongleur |
Thrasher Infusion | After this creature attacks, it deals 65% of the damage dealt to two other random enemies. | Relentless Hunger | Thrasher Fiend |
Thunderstruck Plume | After your creatures are resurrected, enemies each have a 50% chance to be afflicted with Stun for 1 turn. | Thunderstruck | Thunderstruck Phoenix |
Tightened Collar | This creature's attacks decrease the target's Attack by 10% for each Hound fighting on your side. This trait does not stack. | Fingertip Nip | Horror Hound |
Time-lost Phylactery | When an enemy afflicts your creatures with a debuff, this creature has a 50% chance to afflict the enemy with the debuff instead. | Liberation | Plague Surgeon |
Timeworn Branch | After your creatures are attacked, 15% of the damage received is added to this creature's Barrier. | Sacred Bark | Timeworn Ent |
Timeworn Fluff | When your creatures are healed, they gain a random buff. | Essential Dignity | Ancient Spirit |
Toothed Glaive Parts | After this creature attacks, it deals damage to a random enemy equal to 25% of the attack's damage and heals itself for 100% of this damage. This effect repeats once for each hunter fighting on your side. | Glaive of Hungering | Light Hunter |
Tormenter Hook | After this creature kills a creature, your creatures gain a random buff for each debuff the target had before it died. | Augmentation | Carnage Tormenter |
Torn Stitches | Your temporary summoned creatures can cast their spells at no Mana cost. | Belch | Gore Abomination |
Totem of BRAAAAWK! | At the end of each enemy's turn, this creature has a 20% chance to cast a random spell. | BRAAAAWK! | Harpy Queen |
Totem of CAWW! | When an enemy attacks one of your creatures, it has a 50% chance to target one of your other creatures instead. | CAWW! | Harpy Pillager |
Totem of CURUKUKU!! | When an enemy attempts to cast a single-target spell on any other creature, they have a 25% chance to target themselves instead. | CURUKUKU!! | Harpy Torturer |
Totem of KRAAW!!! | This creature's attacks deal 75% more damage and afflict Blind for 5 turns. | KRAAW!!!! | Harpy Eyegouger |
TOTEM OF SCRAAAW! | When enemies attempt to defend or provoke, this creature has a 50% chance to prevent this from happening. | SCRAAAW! | Harpy Hag |
Totem of SKREE!! | At the start of each enemy's turn, this creature has a 20% chance to afflict it with Confused for 3 turns. | SKREEE!! | Harpy Screamer |
Transparent Harp String | At the start of battle, 40% of your creatures' Intelligence is converted to Attack. | Hymn of Brawn | Bard Trovatore |
Trepidation Rattle | Before this creature dies, it attacks random enemies 5 times. | Last Stand | Trepidation Wight |
Tri-pronged Stinger | Your Waspids have 20% more Speed for each Waspid fighting on your side. This trait does not stack. | Infiltration | Waspid Infiltrator |
Tribal Husk | If this creature does not take damage from attacks or spells between each of its turns, enemies lose all their Mana. | Sap | Stomping Basilisk |
Trick Maul Head | After this creature attacks, it has a 50% chance to afflict the target and enemies adjacent to the target with Confused for 5 turns. | Brain Bash | Brownie Trickster |
Twilight Mane | At the start of your creatures' turns, they recover 10% Health for each creature of the same class fighting on your side. | Rejuvenation | Sphinx Healer |
Twisted Mane | At the start of battle, your creatures are set to the same random class. Your creatures no longer have a class weakness and always attack as if they are strong against the target class. | Recombobulation | Sphinx Justicar |
Twisted Shiv | This creature can attack Invisible creatures, and deals 300% more damage to them. | Peekaboo! | Twisted Carver |
Uchigatana | After this creature attacks, and the damages exceeds 20% of the target's Maximum Health, this creature has a 35% chance to kill the target. | Kirisute Gomen | Shogun |
Ultimate Carrot | After your creatures cast a damaging spell, they recover Health equal to 30% of the damage dealt. | Soul Sucker | Vampiric Wolpertinger |
Unbreakable Stinger | After this creature attacks, each of your dead Waspids have a 50% chance to be resurrected with 30% Health. | Endless Swarm | Waspid Guardian |
Undrying Dew | After this creature defends, your creatures recover 10% Health for each buff they have. | Soothing Rain | Dryad Raincaller |
Unearthed Shell | After your creatures are killed, they have a 12% chance to resurrect with 50% Health for each dead creature on your side. This trait does not stack. | Cradle to the Grave | Mite Gravedigger |
Unidentifiable Tuft | When this creature is attacked, it attacks the enemy for 100% normal damage. | Paradigm | Centaur Warrior |
Unrecognizable Doll | Enemy creatures always have 50% Mana. | Unknown Entity | Abyss Banshee |
Unstable Poison | This creature deals 150% more damage to creatures with Poison. This trait does not stack. | Extermination | Scourge Smog |
Untamed Wind | After this creature takes damage, it gains Attack equal to 30% of the damage it took. | Expansion | Untamed Vortex |
Urdox Itherian | Your creatures have a 20% greater chance to dodge and deal critical damage for each turn they've taken in the current battle. | Urdox Harbinger | Agor Apocalypse |
Urh Itherian | Your creatures have 10% more Attack, Intelligence, Defense, and Speed for each turn they've taken in the current battle. | Urh Harbinger | Aaxer Apocalypse |
Varve Effigy | After your Imlers are attacked, they recover 30% Health. | Patch Up | Varve Imling |
Velox Ear | This creature's non-temporary, stat-manipulating Spell Gems each have a 40% chance to be cast automatically at the start of battle. | Velox | Spirit Vulpes |
Very Orange Carrot | After this creature attacks or its attacked, it casts a random Nature spell. | Nature Surge | Viridian Wolpertinger |
Vibrant Ashes | Your creatures recover Health from Burn instead of taking damage. Your creatures start each battle with Burn for 5 turns | In Flames | Flametongue Efreet |
Vidofnir | After this creature attacks, and the damage exceeds 40% of the target's Maximum Health, this creature gains Multistrike and Critical for 5 turns. | Overkill | Blademaster |
Vintage Phylactery | After this creature attacks, it converts each of the target's buffs into random debuffs. | Maximize | Plague Herbalist |
Violet Crest | At the start of battle, your creatures share their base Maximum Health with each other. In addition, your creatures take 100% more damage. This trait does not stack. | Singularity | Omnipotent Deity |
Violet Flame | This creature can't cast spells directly. This creature can equip 3 extra Spell Gems. Your creatures have access to all of this creature's non-temporary Spell Gems. | Spell Tap | Ashmouth Cerberus |
Viper Orb | This creature has additional Intelligence equal to 65% of its Speed. | Viper's Mind | Viper Occultist |
Vitality Tattoo | When this creature deals critical damage, it has a 50% chance to attack again. | Sidewinder | Asura Gutslasher |
Volatile Plume | After your creatures are resurrected, enemies take damage equal to 35% of this creature's Speed. | Buffet | Volatile Phoenix |
Volcanic Ashes | After this creature attacks a creature with Burn, the target takes damage equal to 4 turns of this debuff. | Smolder | Volcanic Efreet |
Volcano Gemstone | This creature's Defend command is replaced with Shapeshift, which grants it Shell and transforms it into a random Chaos creature until the end of battle. This creature retains its traits even after shapeshifting. | Chaos Transformation | Chaos Shapeshifter |
War Manuscript | Your creatures deal 75% more damage to targets that are above 95% Health. This trait does not stack. | Through the Gloom | Pit Wraith Lord |
War Rod Splinters | This creature can attack allies to remove their debuffs instead of dealing damage. | Disciple of War | War Priest |
War Tattoo | When this creature deals critical damage, it afflicts the target with Silence and Bleed for 3 turns. | Lacerate | Asura Strangler |
Warm Blood | After this creature attacks, afflict it and the target with a random debuff. | Binary Affliction | Masochist Witch |
Warm Brick | After your creatures provoke, they gain 35% Defense and recover 25% Health. | Steadfast Resilience | Alcazar |
Warm Sweat | At the start of this creature's turn, it deals damage to a random enemy equal to 35% of its Attack. | Resin | Troll Arsonist |
Warm Wind | When this creature is below 50% Health, it does not take damage from spells. | Spiral Ward | Sulfuric Vortex |
Warped Finger | After an enemy dodges an attack, this creature has a 50% chance to afflict it with Stun for 1 turn. | Seize | Vital Clutcher |
Warthog Figment | After this creature dodges an attack, it afflicts the enemy with Frozen. In addition, this creature has an independent 30% chance to dodge attacks. | Call of the Tundra | Winter Aspect |
Water Marble | Your creatures have a 40% greater chance to dodge attacks. | Agility Aura | Phase Marauder |
Water Rod Splinters | This creature can attack allies to increase their Intelligence by 100% of this creature's Intelligence instead of dealing damage. | Apostle of Water | Water Priest |
Web-covered Brick | After this creature provokes, your creatures gain 25% Attack and Intelligence. | Rally | Crypt |
Web-infested Shell | At the start of each enemy's turn, they take damage equal to 10% of their Current Health for each Snare, Sleep, Frozen, and Stun debuff they have. This trait does not stack. | Viscous Webs | Mite Webweaver |
Wet Pimple | At the start of your creatures' turns, they are afflicted with a random debuff. These debuffs are ignored. | Hugs and Kisses | Leper Defiler |
Whispering Ashes | Enemies' Burn debuff lasts forever. This effect also applies to your own creatures while you have a creature with the In Flames trait. | Infinite Inferno | Ashbone Efreet |
Whispy Fluff | While this creature is above 90% Health, enemies have a 20% chance to lose their turn at the start of their turn. This trait does not stack. | Storm to Pass | Cyclone |
White Ooze | When this creature is attacked, it has a 50% chance to resurrect a random ally with 50% health. | Concoction | Ectoplasmic Slime |
Wicked Shiv | When this creature attacks, it deals between 30% and 300% normal damage. | Cold Blood | Wicked Carver |
Wooden Horseshoe | This creature's attacks have a 50% chance to resurrect a random ally with 50% Health. | Reinvigoration | Unicorn Vivifier |
Wyvern Eye | After an enemy casts a spell on all its allies, this creature has a 25% chance to cast the same spell on your creatures as well. | Spell Stealer | Wyvern Windrider |
Wyvern Jaw | After an enemy casts a spell on all your creatures, this creature has a 25% chance to cast the spell on the enemy creatures as well. | Deep Inhalation | Wyvern Skystalker |
Wyvern Larynx | After an enemy casts a single-target spell on one of your creatures, this creature has a 25% chance to reflect the spell to a random enemy. This trait does not stack. | Bounce | Wyvern Sonicscreecher |
Wyvern Tail | When an enemy would gain stats, this creature has a 35% chance to gain them instead. | Fallen Star | Wyvern Daybreaker |
Wyvern Wing | When an enemy would gain a buff, this creature has a 35% chance to gain it instead. | Wings of Despair | Wyvern Airslayer |
Yellow Bottled Smoke | Your creatures do not lose Mana when they cast spells while they are Invisible. | Dark Signs | Hoar Shade |
Yellow Ooze | After this creature is attacked, it increases one of your other creatures' Attack and Intelligence by 40%. | Abomination | Glutinous Slime |
Yellow Snowball | When this creature attacks a Frozen target, it deals 300% more damage and removes the debuff. | Cold Snap | Snowsting Yeti |
Yellow Stardust | Your creatures have 30% more Defense. | Jailbreak | Planetary Amaranth |
Zealot Orb | After your creatures cast a Sorcery spell, they gain 40% Intelligence. | Arcane Brilliance | Zealot Occultist |
Zerda Ear | Your creatures' non-temporary, healing Spell Gems each have a 30% chance to be cast automatically at the start of battle. | Zerda | Cosmos Vulpes |
Boss Legendary Materials
These materials grant traits that do not have an associated creature. They are dropped by bosses in Nether Realms unlocked later in the game, and share the same limitations with regular legendary materials.
Material Name | Trait Description | Trait Name | Obtained from |
---|---|---|---|
Ceaseless Heart | At the start of this creature's turn, it recovers 20% Health and gains Shell. | Ceaseless Vitality | Nether Realm Depth 5 Boss |
Ceaseless Spit | When an enemy takes damage from Burn, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row. | Ceaseless Flame | Nether Realm Depth 55 Boss |
Ceaseless Fang | When your creatures are killed, they attack a random enemy. | Ceaseless Fighting | Nether Realm Depth 105 Boss |
Andrick's Tarnished Crown | Your temporary summoned creatures deal 10% more damage and take 5% less damage for each summoned creature fighting on your side. This trait does not stack. | Andrick's Empowerment | Nether Realm Depth 10 Boss |
Andrick's Tattered Garb | When your creatures summon a temporary creature, that creature gains three random buffs. | Andrick's Royal Decree | Nether Realm Depth 60 Boss |
Andrick's Molding Tome | Your temporary summoned creatures have 5 additional Spell Gems. | Andrick's Folly | Nether Realm Depth 110 Boss |
Phobos' Crest | When this creature attacks a target, the target cannot fall below 1 Health. | Butterfly Touch | Nether Realm Depth 15 Boss |
Phobos' Shortsword | When your creatures deal critical damage, they have a 20% chance to attack the target again. This effect can repeat multiple times in a row. | Bladedancing | Nether Realm Depth 65 Boss |
Phobos' Unrelenting Grasp | Your creatures with Multistrike have a 15% chance to afflict their targets with Stun each time they attack | Phobos' Grip | Nether Realm Depth 115 Boss |
Flubris' Eyeballs | When and enemy takes damage from Poison, it loses 20% Intelligence and Speed. This trait does not stack. | Flubris' Toxicity | Nether Realm Depth 20 Boss |
Flubris' Third Arm | When an enemy takes damage from Poison or Burn, they have a 50% chance to be afflicted with a random debuff. This trait does not stack. | Flubris' Entrapment | Nether Realm Depth 70 Boss |
Flubris' Ichor | When an enemy takes damage from Burn, it loses 20% Attack and Defense. This trait does not stack. | Flubris' Engulfing | Nether Realm Depth 120 Boss |
Shackler's Chains | Your Shades share their innate traits with each other. | Shackler's Domination | Nether Realm Depth 25 Boss |
Shackler's Signet | Your creatures' race-specific traits act as if your party contains 2 more creatures that belong to that race. This trait does not stack. | Shackler's Mastery | Nether Realm Depth 75 Boss |
Shackler's Cape | This creature always deals 0 damage during its turn, but deals 250% more damage when it is not its turn | Shackler's Trance | Nether Realm Depth 125 Boss |
Deathwalker's Harp | Your Lepers share their innate traits with each other. | Deathwalker's Hymn | Nether Realm Depth 30 Boss |
Deathwalker's Tiara | When an enemy takes damage from Bleed, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row. | Deathwalker's Decay | Nether Realm Depth 80 Boss |
Deathwalker's Gem | When an enemy takes damage from Poison, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row. | Deathwalker's Strangulation | Nether Realm Depth 130 Boss |
Charbybdis' Trident | When your creatures die, they grant 20% of their Intelligence and Defense to all your creatures. This trait does not stack. | Gift of Charybdis | Nether Realm Depth 35 Boss |
Scylla's Plume | When your creatures die, they grant 20% of their Attack and Speed to all your creatures. This trait does not stack. | Gift of Scylla | Nether Realm Depth 85 Boss |
Cloud Opal | When your creatures die, they grant a copy of their innate trait to their allies. | Torn Between Scylla and Charybdis | Nether Realm Depth 135 Boss |
Blade of the Unguided | Enemies gain 50% less benefit from stat-boosting effects. | Collapsed Dream | Nether Realm Depth 40 Boss |
Eye of the Unguided | Your creatures' class-specific traits act as if your party contains 2 more creatures that belong to that class. This trait does not stack. | Serenade of Guilt | Nether Realm Depth 90 Boss |
Shard of the Unguided | When one of your creatures casts a single-target spell on an enemy, they have a 30% chance to cast a random Scourge spell on the enemy as well. | Betrayer of the Code | Nether Realm Depth 140 Boss |
Claymore of Judgement | At the start of this creature's turn, deal damage to all enemies equal to 0.5% of their Current Health for each point of Mana this creature is missing. The damage cannot exceed 25% of each creature's Current Health. | Final Act of Judgement | Nether Realm Depth 45 Boss |
Claymore of Mercy | At the start of this creature's turn, kill all enemies that are below 20% Health. | Final Act of Mercy | Nether Realm Depth 95 Boss |
Claymore of Hatred | When one of your creatures dies, each of their non-temporary Spell Gems has a 15% chance to cast automatically. | Final Act of Hatred | Nether Realm Depth 145 Boss |
Crown of Misery | When your creatures cast a spell, they recover 15% Health. | Heart of Misery | Nether Realm Depth 50 Boss |
Twin Swords of Misery | When your creatures cast a spell, they gain 15% of their highest stat, excluding Health. | Brain of Misery | Nether Realm Depth 100 Boss |
Scroll of Misery | After your creatures manually cast a single-target spell on an enemy, they also attack it. | Hand of Misery | Nether Realm Depth 150 Boss |