Compendium of Buffs & Debuffs
Buffs
Beneficial effects will display with a green background.
- Arcane: Arcane creatures regenerate 30% of their Mana at the start of their turn.
- Barrier: Barrier absorbs a certain amount of damage. After the maximum amount of damage is dealt, the buff is removed.
- Berserk: Berserk creatures deal 50% more damage and take 50% more damage.
- Critical; Critical creatures have a 100% greater chance to deal critical damage with attacks.
- Grace: Creatures with Grace have a 30% chance to dodge attacks.
- Invisible: Invisible creatures cannot be targeted by attacks or spells.
- Leech: Creatures with Leech recover health equal to 25% of the damage they deal with attacks.
- Mend: Creatures with Mend recover 15% health at the start of their turn.
- Multicast: When creatures with Multicast cast spells, the spell casts 1 extra time.
- Multistrike: When creatures with Multistrike attack, they attack the same target 1 extra time.
- Protect: Creatures with Protect take 50% less damage from attacks and spells.
- Shell: Shell negates the next incoming attack or spell.
- Splash: Creatures with Splash deal 35% of their damage to enemies adjacent to the target after they attack.
- Taunt: Creatures with Taunt have a 100% chance to successfully provoke their enemies.
- Ward: Creatures with Ward have a 30% chance to avoid spells.
Debuffs
Detrimental effects will display with a red background.
- Bleed: Creatures with Bleed take damage equal to 30% of their Current Health at the end of each turn.
- Blight: Creatures with Blight cannot be healed and take damage from healing effects equal to 25% of the effect.
- Blind: Blind creatures have a 30% chance to miss attacks.
- Burn: Creatures with Burn take damage equal to 30% of the inflictor's Intelligence each turn.
- Confused: Confused creatures have a 50% chance to attack or cast spells on the wrong target.
- Curse: When creatures with Curse attack, they take damage equal to 50% of their target's Attack.
- Frozen: Frozen creatures stay at the bottom of the Action Queue until they thaw, and have a 20% chance to thaw at the end of each creature's turn.
- Poison: Creatures with Poison take damage equal to 30% of the inflictor's Attack each turn.
- Scorn: Creatures with Scorn cannot attack. Overwrites Silence.
- Silence: Creatures with Silence cannot cast spells. Overwrites Scorn.
- Sleep: Creatures with Sleep cannot act until they wake up, and have a 20% chance to be woken up at the start of their turn and a 100% chance to be woken up when damaged.
- Snare: Creatures with Snare are unable to act until they break free, and have a 40% chance to break free at the start of their turn.
- Stun: Creatures with Stun cannot act until the effect wears off.
- Vulnerable: Vulnerable creatures take 50% more damage from attacks and spells.
- Weak: Weak creatures deal 50% less damage with attacks and spells.