Altar of Blood
Punishment | Bonus | Description |
---|---|---|
Abandonment | None. You should feel awful. | Your creatures in the stable no longer gain experience points. |
Agnosticism | None. | Spell Gems' automatic casting properties, such as 'Cast When Hit', are ignored. |
Amnesia | None. | At the start of every battle, creatures are placed on the Action Queue randomly in alternating order of enemy, ally, enemy, ally, and so on. This punishment does not override traits and other effects that manipulate the Action Queue. This punishment is ignored in story battles. |
Arrogance | None. | Artifacts' traits are ignored. |
Carelessness (Artifacts) | A much cleaner inventory. | You will no longer find Artifacts when receiving loot. |
Carelessness (Cards) | A much cleaner inventory. | You will no longer find Cards. |
Carelessness (Eggs) | A much cleaner inventory. | You will no longer find Eggs when receiving loot. |
Carelessness (Runes) | A much cleaner inventory. | You will no longer find Runes when receiving loot. |
Carelessness (Sigils) | A much cleaner inventory. | You will no longer find Sigils when receiving loot. |
Carelessness (Spell Gems) | A much cleaner inventory. | You will no longer find Spell Gems when receiving loot. |
Disturbance | Treasure chests contain more items. | Your creatures deal 50% less damage. |
Drought | More experience points, resources, and energy gained in battle. | Your creatures' Mana does not regenerate between battles, and only when you warp to a new realm. |
Gloom | Nemesis bosses drop a lot of items. | After you kill enough creatures of the same race in the same realm, a nemesis boss will appear to challenge you to a fight. Stock up on charms! |
Hypersensitivity | More experience points, resources, and energy gained in battle. | Enemy levels and Gene Strength scale more quickly with realm level. |
Hypothermia | None. | You and your creatures no longer gain experience points in battle. |
Impatience | None. Hope you enjoy wishing your life away. | Turbo Mode (enabled from the 'Options' menu) now also works during story boss battles. |
Instability | More experience points, resources, and energy gained in battle. | Some of your creatures temporarily transform into different creatures before each battle. |
Narcissism | None. | Your Nether Creature's level is equal to your character's level. |
Nervousness | None. | You can now move at double speed in realms even if you haven't defeated all the enemies. |
Nostalgia | None. | You cannot have more than 3 creatures in your party outside of Siralim, nor can your enemies. This punishment is ignored in story battles. |
Poverty | None. | The effects of your Cards are ignored. |
Rage | None. | All creatures now deal at least 1 damage with attacks and spells. |
Shortsighted | More experience points, resources, and energy gained in battle. | Some enemies are unidentifiable. |
Starvation | Potential to unlock new creatures. | Enemies have a chance to drop their meat at the end of battle. You must feed this to one of your creatures, which will sometimes cause it to turn into a different creature. Note: The creature and meat must be a valid breeding combination) |
Stricken | Treasure chests contain more items. | Your creatures take 100% more damage. |
Strife | None. | New packs of enemies spawn when you defeat other enemies in normal battles. Chests and destructible objects sometimes respawn after defeating enemies. |
Stubbornness | You have a significantly lower chance of developing Arthritis. | Most dialog will no longer be displayed in realms. |
Suffocation | More experience points, resources, and energy gained in battle. | Your creatures' Health does not regenerate between battles, and only when you warp to a new realm. |
Torment | None. | You will receive an additional Realm Quest for each realm you enter. |