Runes

Chaos

Name Description
Ner Rune When your creatures attack enemy creatures with Bleed, they recover health equal to 25% of the damage dealt.
Nuy Rune Enemy creatures with Scorn do not have traits.
Uax Rune Enemy creatures with Confused cannot defend or provoke.
Uyi Rune Enemy creatures with Blind have a 50% chance to attack their allies when they miss.
Var Rune Your creatures with Splash now deal damage to creatures adjacent to their target equal to 75% of the damage dealt.
Xil Rune Your Berserk creatures no longer take extra damage from this buff.
Yar Rune Your creatures with Splash deal 50% more damage with attacks.
Yun Rune Enemy creatures with Burn take 100% more damage from this debuff.

Death

Name Description
Jih Rune Your creatures with Leech also recover 25% of their Mana when they attack.
Lua Rune Your creatures with Multistrike attack 1 additional time.
Nax Rune Your creatures' attacks against enemy creatures with Vulnerable cannot miss and have a 50% greater chance to be critical strikes.
Nis Rune Enemy creatures with Taunt take 100% more damage from attacks and spells while they're provoking.
Sah Rune Your creatures with Stun have a 50% chance to shake off this debuff at the start of their turn.
Uza Rune Enemy creatures with Curse now take damage equal to 50% of their target's Intelligence when they attack.
Zar Rune Enemy creatures with Weak cannot dodge or land critical strikes.
Zey Rune Your creatures with Blight can now defend or provoke to remove this debuff.

Life

Name Description
Aru Rune Your creatures with Ward lose debuffs twice as fast.
Eda Rune Your creatures with Shell have a 75% chance to keep the buff when attacked.
Efu Rune Your creatures with Shell have a 75% chance to keep the buff when damaged by a spell.
Eno Rune Your creatures with Frozen, Sleep, or Snare have a 100% greater chance to shake off these debuffs.
Fau Rune Your creatures with Mend recover 100% more health from all sources.
Fen Rune Your creatures with Barrier take 50% less damage from attacks and spells.
Fih Rune Your creatures with Protect are immune to damage from Poison and Burn.
Xis Rune Your creatures with Mend can defend or provoke to consume the buff and recover 100% of the health Mend would have healed over the full duration.

Nature

Name Description
Chi Rune Your creatures with Grace gain 50% more benefit from Speed when attacking.
Dun Rune Your creatures with Taunt automatically provoke at the end of their turn.
Kih Rune Your creatures with Grace counterattack when they dodge.
Len Rune Your creatures with Critical afflict their targets with Bleed for 5 turns when they land critical strikes.
Tur Rune Your creatures with Leech now heal each of your creatures for 50% of the health recovered from this buff.
Uka Rune Enemy creatures with Poison take 100% more damage from this debuff
Vae Rune Enemy creatures with Snare now only have 20% chance to break free.
Xio Rune Enemy creatures' buffs are ignored while they have Stun.

Sorcery

Name Description
Ime Rune Your creatures with Invisible have a 30% chance to not lose this buff at the start of their turn.
Inu Rune Enemy creatures with Sleep have a 50% chance to stay asleep when they take damage.
Mae Rune Your creatures with Multicast cast spells 1 additional time.
Mul Rune Your creatures with Arcane deal 50% more damage with spells.
Qah Rune When your creatures avoid an incoming spell due to Ward, they recover health equal to the amount of damage the spell would have dealt.
Qer Rune Enemy creatures with Frozen now only have a 10% chance to break free.
Ruh Rune When your creatures with Arcane cast a spell, it costs no mana but the buff is removed afterward.
Uxi Rune Enemy creatures with Silence now lose 30% of their Mana at the start of their turn.