Rituals

Starting a ritual requires the player to spend power, and completing the ritual requires the player to earn energy. Power and energy can both be obtained from winning battles. Power is easily farmable from the mushrooms in The Swamplands and energy can be farmed from the energy orbs in Azure Dream.

Name Required Level
Altar of Blood 25
Power Cost Ritual Cost
7500 1500
Description
This altar allows you to increase the difficulty of Realms and add new challenges in exchange for greater rewards.
Upgrade Name Description
Improved Altar of Blood This upgrade adds a new punishment to the Altar of Blood.
Punishment Power Cost Ritual Cost
Agnosticism (Level 35) 5000 3000
Amnesia (Level 35) 5000 3000
Arrogance (Level 35) 5000 3000
Drought (Level 35) 5000 3000
Nostalgia (Level 35) 5000 3000
Poverty (Level 35) 5000 3000
Stricken (Level 35 ) 5000 3000
Stubbornness (Level 35) 5000 3000
Suffocation (Level 35) 5000 3000
Name Required Level
Arena 50
Power Cost Ritual Cost
20000 5000
Description
The arena pits you against an endless onslaught of enemies. The longer you survive, the better your reward!
Name Required Level
Blacksmith 1
Power Cost Ritual Cost
1000 500
Description
The blacksmith can forge new artifacts for you, salvage your unwanted artifacts to convert them into raw materials, and reforge your artifacts to modify their properties' values. Starting Artifacts: Heavy Shield (Def) Necklace (Int) Sword (Att)
Upgrade Name Description
Improved Forging This upgrade enables the blacksmith to craft new types of artifacts.
Rank Artifacts Power Cost Ritual Cost
1 (Level 16) Armor (HP) Axe (Att/Def) Boots (Spd) Helmet (Def/HP) Ring (Spd/Int) Staff (Att/Int) 2500 1250
2 (Level 26) Bow (Att/Spd) Cloak (Spd/Def) Gloves (Spd/HP) Mace (Att/HP) Ribbon (Int/HP) Wizard Hat (Int/Def) 2500 1250
3 (Level 36) Chaos Shield, Death Shield, Life Shield, Nature Shield, Sorcery Shield 2500 1250
4 (Level 46) Chaos Lance, Death Lance, Life Lance, Nature Lance, Sorcery Lance 2500 1250
Upgrade Name Description
Improved Salvaging This upgrade improves the quality of Materials you'll receive after salvaging an artifact at the blacksmith.
Rank Effect Power Cost Ritual Cost
1 (Level 19) Better Salvaging 3000 3000
2 (Level 29) Better Salvaging 6000 3000
3 (Level 39) Better Salvaging 10000 3000
Name Required Level
Chef 10
Power Cost Ritual Cost
2500 1000
Description
The chef can cook meals for you and your creatures to grand them temporary stats in combat.
Upgrade Style and Ingredient Power Cost Ritual Cost
Sithicus Cooking (Level 14) Fondue & Meat, Cheese 2500 1500
Nex Cooking (Level 24) Stew & Nuts 2500 1500
Ahruna Cooking (Level 34) Fry & Fish 2500 1500
Crux Cooking (Level 44) Grill & Fruit 2500 1500
Name Required Level
Citizen Recruitment 12
Description
This upgrade entices new Citizens to move to Siralim. Some citizens might have a job or two for the thrill-seeking adventurer.
Rank NPCs Added Resources Power
1 (Level 12) Bringer of Lust, Bringer of Chastity 3000 1000
2 (Level 22) Eyn (Tailor,) Bringer of Temperance (near blacksmith,) Bringer of Gluttony (near hatchery) 5000 1500
3 (Level 32) Bringer of Charity (in stable) Bringer of Diligence (in library) Bringer of Greed (in library) 7000 2000
4 (Level 42) Bringer of Patience (near arcane vault) Bringer of Sloth (in tavern) 10000 2500
5 (Level 52) Bringer of Envy, Bringer of Humility, Bringer of Kindness, Bringer of Pride, Aspect of Seasons 15000 3000
Name Required Level
Enchanter 5
Power Cost Ritual Cost
2000 1500
Description
The enchanter can enchant your artifacts with new properties, disenchant your artifacts to remove unwanted properties, and transmute your Materials into different ones.
Upgrade Name Description
Improved Transmuting This upgrade improves the quantity of Materials you'll receive after transmuting your Materials at the enchanter.
Rank Effect Power Cost Ritual Cost
1 (Level 23) Better Transmuting 3000 3000
2 (Level 36) Better Transmuting 6000 3000
3 (Level 49) Better Transmuting 10000 3000
Name Required Level
Improved Stables 40
Power Cost Ritual Cost
5000 5000
Description
This upgrade improves your stables, allowing you to assign your creatures to different teams. You can quickly swap your party with these teams, and later, send these teams out on missions.
Name Required Level
Merchant District 18
Power Cost Ritual Cost
2000 1500
Description
The enchanter can enchant your artifacts with new properties, disenchant your artifacts to remove unwanted properties, and transmute your Materials into different ones.
Upgrade Name Description
Merchant Recruitment This upgrade entices a new merchant to move to your castle's merchant district.
Rank Merchant Power Cost Ritual Cost
1 (Level 12) Terry (Artifacts) ? 1500
2 (Level 27) Cobi (Materials) 4000 1500
3 (Level 28) Milayou (Fairies/Runes/Shards/Tokens) 5000 1500
4 (Level 38) Tara (Spell Gems) 6000 1500
Name Required Level
Warlord 60
Power Cost Ritual Cost
10000 5000
Description
The warlord allows you to send teams of creatures on missions.
Warlord Upgrade Power Cost Ritual Cost
1 (Level 62) 5000 2500
2 (Level 64) 10000 2500
3 (Level 66) 20000 2500
4 (Level 68) 30000 2500
Name Required Level
Daily Realms 48
Power Cost Ritual Cost
10000 2500
Description
This upgrade allows you to visit a Daily Realm once per day, which rewards magnificent treasure to those who are powerful enough to conquer it.

Trials of the Gods Expansion Rituals

Name Required Level
Fortune Sphere 70
Power Cost Ritual Cost
50000 10000
Description
??? (it says this)
Name Required Level
Arcane Refinery 75
Power Cost Ritual Cost
50000 5000
Description
This refinery allows you to modify the properties of your Spell Gems.
Name Required Level
Gate of the Gods 100 (and Nether Realm 50)
Power Cost Ritual Cost
50000 10000
Description
This gate allows you to challenge the gods to battle. Win, and you'll be handsomely rewarded.