Mages and Perks

General Character Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Better Shards 1 - 10 10 Your Shards grant (+10% per rank) more energy.
Cheaper Alteration Spells 1 2 15 225 Reduces the amount of Power Balance required to cast an Alteration Spell by (+1% per rank).
Cheaper Hatching 1 - 20 20 Reduces the amount of resources required to hatch eggs by (+1.5% per rank).
Cooking Buff Duration 1 - - - Your cooking buffs last (+5% per rank) longer.
Gene Strength Mastery 3 3 - - Increases the amount of Gene Strength your eggs can have before they require a ritual to hatch by (+100% per rank).
Improved Extraction 1 1 20 210 When you extract a Core from an enemy, you have a (+5% per rank) chance to receive an additional Core.
Merchant Discount 1 - 25 25 Reduces the price that merchants charge by (+1% per rank).
Mission Rewards 1 - 50 50 Your missions have a (+0.5% per rank) better chance to grant better rewards.
Ritual Energy Reduction 1 2 10 100 Reduces the amount of energy it takes to complete a ritual by (+3% per rank).
Scholarly Stable 1 3 10 145 Your creatures in the stable gain (+1% per rank) of the experience points each of your creatures gain from battles.
Sigil Frequency 1 - 25 25 You have a (+1% per rank) greater chance to receive a legendary crafting material after defeating a Major or Primal Sigil.
Smarter Eggs 5 - 5 25 When you hatch an egg, the resulting creature retains (+5% per rank) of each of its parents' experience points.
Spoils of War 1 3 5 35 Increases your chance to find a treasure chest after battle by (+1% per rank).

General Creature Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Attack 1 1 - - Increases you creatures' Attack by (+1% per rank).
Critical Damage Chance 1 1 100 5050 Increases your creatures' chance to deal critical damage by (+1% per rank).
Defense 1 1 - - Increases you creatures' Defense by (+1% per rank).
Dodge Chance 1 1 100 5050 Increases your creatures' chance to dodge attacks by (+1% per rank).
Healing 1 1 - - Your creatures receive (+2% per rank) more benefit from healing effects.
Health 1 1 - - Increases you creatures' Health by (+1% per rank).
Incoming Damage Reduction 1 2 50 2500 Reduces the amount of damage your creatures receive by (+1% per rank).
Increased Critical Damage 1 1 - - Your creatures deal (+3% per rank) more damage when they deal critical damage.
Increased Outgoing Damage 1 1 - - Your creatures deal (+1% per rank) more damage.
Intelligence 1 1 - - Increases you creatures' Intelligence by (+1% per rank).
Mana 3 1 10 75 Increases your creatures' Mana by (+1 per rank).
Speed 1 1 - - Increases you creatures' Speed by (+1% per rank).
Spell Slots 25 - 3 75 Increases your creatures' number of Spell Slots by (+1 per rank).

Life Mage Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Abolishment 1 3 25 925 Your creatures have a (+4% per rank) chance to remove a random buff from their target before they attack.
Chastise 1 3 25 925 When your creatures heal an enemy, they instead cause damage to the enemy equal to (+2% per rank) of the amount of healing the enemy would have received.
Desperate Prayer 1 3 25 925 Your creatures' Spell Gems that have a chance to cast when hit have a (+0.5% per rank) greater chance to be cast.
Flash Healing 1 3 25 925 When your creatures take damage from attacks, they have a (+1% per rank) chance to cast Healing on themselves.
Guardian Angel 1 3 25 925 When your creatures are about to die from damage, they have a (+1% per rank) chance to prevent that damage.
Guiding Light 50 - 1 50 After you defeat all the enemies in a Realm, the entire map is revealed. In addition, after each normal battle, this perk has a 20% chance to activate immediately.
Luminesce 1 3 25 925 When one of your creatures are healed, and the amount healed exceeds the creature's Maximum Health, store the extra healing in a Barrier. The maximum strength of the Barrier is equal to (+1% per rank) of the creature's Maximum Health.
Miracle 1 3 25 925 When you open a treasure chest, there is a (+0.5% per rank) chance that the chest will be refilled with new items. This effect cannot activate more than once per chest.
Overheal 50 - 1 50 Your creatures can be healed even while they're at full Health.
Redemption 50 - 1 50 When your creatures defend, one debuff is removed from each of your creatures.

Chaos Mage Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Anarchy 1 3 25 925 When your creatures cast a spell that does not belong to their own class, it deals (+2% per rank) more damage and healing.
Carve and Spit 1 3 25 925 When your creatures kill an enemy, they have a (+1% per rank) chance to drop additional resources based on their class.
Chaos Magic 50 - 1 50 Your creatures have access to the Chaos Magic command. Chaos Magic causes your creatures to cast a random Chaos spell for 0 Mana.
Magma Diver 1 3 25 925 Your creatures deal additional damage equal to (+0.5% per rank) of the target's Current Health.
Pandemonium Presence 50 - 1 50 Pandemonium Tokens have more powerful effects than normal.
Purge 50 - 1 50 When your creatures extract a Core from a target, the target is killed.
Reckless and Relentless 1 3 25 925 When your creatures dodge an attack, they have a (+2% per rank) chance to counterattack.
Sacrifice at Birth 20 - 1 20 Your Nature creatures can equip Sorcery Spell Gems.
Sacrifice at Dawn 20 - 1 20 Your Life creatures can equip Nature Spell Gems.
Sacrifice at Dusk 20 - 1 20 Your Chaos creatures can equip Death Spell Gems.
Sacrifice at Midnight 20 - 1 20 Your Death creatures can equip Life Spell Gems.
Sacrifice at Noon 20 - 1 20 Your Sorcery creatures can equip Chaos Spell Gems.
Savage Screams 1 3 25 925 When your creatures deal damage with attacks, they have a (+1% per rank) chance to afflict the target with a random debuff for 1 turn.
Touch of Chaos 1 3 25 925 Your creatures' Spell Gems that have a chance to cast on hit have a (+0.5% per rank) greater chance to be cast.

Death Mage Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Black Mirror 1 3 25 925 You have a (+1% per rank) chance to negate enemy spells when they are cast.
Corpse Defilement 1 3 25 925 After your creatures kill an enemy, there is a (+2% per rank) chance that the creature cannot be resurrected again.
Dark Visage 1 3 25 925 You have a (+1% per rank) chance to negate enemy attacks.
Death Pact 50 - 1 50 Your creatures gain the Death Pact command. Death Pact allows your creatures to kill one of your temporary summoned creatures. This action heals the user equal to the amount of the sacrificed creature's Health before it died, and grants the user 35% of the sacrificed creature's Attack and Intelligence. In addition, creatures killed this way have a 50% greater chance to resurrect from your Necromancy perk.
From Death to Destiny 50 - 1 50 When your creatures extract a Core from an enemy, you gain resources based on the extracted creature's class.
Graft 50 - 1 50 After winning a normal battle in any Realm, your creatures gain 7% Attack, Intelligence, Defense, Speed, and Health in normal battles. This effect resets after you leave a Realm.
Horror Show 1 3 25 925 Your temporary summoned creatures have (+2% per rank) more Attack, Intelligence, and Defense.
Hymn of the Dead 50 - 1 50 Your creatures' Extract command now works on all enemies at once.
Living Nightmare 50 - 1 50 At the start of battle, your creatures cast their spells that summon extra creatures. These spells cost 0 Mana.
Necromancy 1 3 25 925 Your creatures have a (+1% per rank) chance to resurrect as a random Death creature with (+4% per rank) Health when they die.
Unholy Night 1 3 25 925 When your creatures are resurrected, they gain (+1.5% per rank) Attack, Intelligence, Defense, and Speed.

Nature Mage Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Acrobatics 1 3 25 925 Your creatures deal additional damage equal to (+1.5% per rank) of their Speed.
Adaptation 50 - 1 50 Your creatures can equip Morph spells from any class. At the start of battle, your creatures' classes are changed to their corresponding Morph spell's class.
Hybridization 50 - 1 50 Your creatures have 10% more Health, Defense, and Speed for each different class of creature fighting on your side.
Lone Wolf 50 - 1 50 Your creatures deal 30% more damage, take 12% less damage, and have 30% more Health for each creature missing from your group. In addition, your creatures have a 20% chance to resist debuffs for each creature missing from your group.
Raid 1 3 25 925 Your creatures each have a (+1% per rank) chance to start each battle at the top of the Action Queue.
Resourcefulness 50 - 1 50 After your creatures kill an enemy with an attack, they have a 25% chance to extract a Core from the target. This perk does not work on creatures that you've already extracted in the same battle.
Scavenging 1 3 25 925 Increases the amount of resources gained from breakable objects by (+2% per rank).
Shamanism 1 3 25 925 Your creatures' spells deal additional damage equal to (+1% per rank) of their Attack.
Survival Instincts 50 - 1 50 You can now see your enemies' Health percentages.
Take Up the Gauntlet 1 3 25 925 When an enemy provokes, each of your creatures have a (+1% per rank) chance to immediately attack it.

Sorcery Mage Perks

Perk Name Base Cost Increment Ranks Total Cost Description
Battle Mage 1 3 25 925 Your creatures have a (+0.5% per rank) chance to cast a random spell when they attack.
Echo 1 3 25 925 Your creatures' spells have a (+0.5% per rank) chance to cast an additional time. This effect can repeat multiple times in a row.
Embodiment 25 25 3 150 At the start of battle, each of your creatures have a (+0.5% per rank) chance to transform into a Lesser Avatar. Lesser Avatars have access to all the Spell Gems that belong to that creature's class, and they cost 0 Mana.
Fraycasting 50 - 1 50 50% of your creatures' damage with attacks is now based on their Intelligence.
Mania 1 3 25 925 Increases the damage your creatures deal with spells by (+1% per rank) of your Power Balance.
Meditation 50 - 1 50 Your creatures have access to the Meditate command. Meditate causes the user to recover all its Mana, and also grants them the Arcane and Multicast buffs for 3 turns.
Parallel Dimensions 50 - 1 50 You can now see magical portals in realms. Where will they take you?
Replication 25 25 3 150 When your creatures afflict an enemy with a debuff, each other enemy has a (+1% per rank) chance to gain a copy of it.
Spell Mastery 50 - 1 50 Your creatures can equip Spell Gems from any class, but these spells cost 50% more Mana if they do not belong to the creature's class.
Wild Magic 50 - 1 50 Your creatures are each given a random class-appropriate Spell Gem at the start of battle. This spell costs 0 Mana.